Devblog - Reputation System (Revamped)

Devblog - Reputation System (Revamped)

Tuesday, June 14, 2022

Devblog - Reputation System (Revamped)

 

Hello, Adventurers! Are you excited to test the Reputation System?! During the pre-Alpha 5 period, our team decided to update this System in order to improve your experience while exploring the world of Ravendawn!

We are happy to share the new Reputation System coming to Ravendawn in this Alpha 5! 

As you already know, Ravendawn offers countless paths of customization for your character, however, few are as impactful on your experience as the Reputation System.  

In Ravendawn, the choices you make during Quests, Dynamic Events and NPC interactions will shape your character in one of three paths: Order, Criminal, or Mercenary. Will you fight for justice, spread chaos, or simply focus on your own profits? Whatever you decide, is up to you, but your decisions will carry on your character forever!  

The Reputation System was created to give the players even more options for customization, especially those who understand that Honor isn’t always black and white, but has shades to it. To some eyes, you might be an honorable Hero of the Dawn, but others may know you for the Assassin you really are. What that really means is your character may evolve into more than one path of reputation, if you have acquired enough Reputation and if you chose to do so!

No person is simply good or simply evil. Everyone is a complex being and this is reflected in our Reputation System. You are not locked into simply one reputation path, and will likely progress your character through each path to some degree, while you may indeed focus more on whichever path you choose with your actions.

Your Reputation will not only change how you interact with certain NPC's around the world, but it will also change how you interact with certain locations and environments.

 

Progression

We’ve also slightly updated how the progression through each one of the Reputation paths works. Each one of the paths (Order, Mercenary, and Criminal) has a very characteristic but also general start, leading the players to choose a more specific route inside Order, Mercenary and Criminal as they progress through those paths.

 

How to gain Reputation Exp?

Gain 20 Order Reputation by killing a Murderer.

Gain 5 Mercenary Reputation when turning in your own Tradepack.

Gain 25 Criminal Reputation when you turn in the Tradepack of someone you killed.

Quests Choices and Responses ー every quest in the world of Ravendawn has tough choices. How you handle these decisions will progress one of your Reputation paths.

Random NPC Interactions ー many NPCs in the world of Ravendawn offer additional small dialogues and discussions which will also progress certain reputation paths.

 

Order

Uphold the justice of this new world through Order. Defending the weak from the wolves and fighting for the welfare of all, your honorable reputation precedes you. Though this path may not always yield the largest immediate reward, the respect you earn affords other perks that are surely worth their weight in gold. Those drawn to the way of Order seek a life of virtue, gaining valor through their actions and bringing light to Ravendawn’s darkest corners. Choose Order, and watch wickedness flee before you.

As you first progress, you will experience the core personality of your Reputation path, but as you get more and more recognition, those characteristics might delve into more specific traits.

 

Second Wind


Each basic attack has 1% chance to heal you for 20% of the damage dealt.

 

Retributor

See murderers in Minimap.

 

Punishment

Deal 10% increased damage to murderers if you’re not a murderer. Recover 15% HP of your max hp when killing a murderer or assisting the kill under the same condition.

 

Divine Protection

5% DP Bonus.

 

Retaliatory Strikes

5% extra damage from basic attacks.

 

Blessed

The light of the Dawn blesses those who seek for it, the faithful shall have their path blessed by the light of the Dawn itself.

Intimate Prayer

Increase the effects of your shields, healings(single and AOE), and buffs by 5% for members of your party and yourself.

Dawn’s Fortitude
 

Increase max mana by 3% and health by 3%.

Saint

Creatures and players who damage you get “Mark of the heretic” for 10 seconds. Reducing their AP and DP by 20%. CD of 2 minutes per target affected.

 

Royal

After settling in Ravendawn, the Ravencrest family grew strong and powerful, being able to provide favors for those who follow their goals.

Royal Influence

Reduce Tax on lands by 10%.

 

Royal Feast

Food consumables have their duration increased by 10%

 

Royal Guard
 

When reduced to 20% hp, summon 2 Ravenguards 5 levels lower than you to aid you in battle For 1 minute or until they get killed ー Can happen once every 2 hours.

 

Hero

Either alone, fighting for justice and righteousness as in conquest against tyrannical leaders, heroic figures can bring fame to their name, whether or not intentionally.

Heroic Knight

Increase the chance to resist getting knocked off from your mount by  50%.

 

Fortified Hull

Your ships have 10% more health

 

Hero’s Grace

 Increase the stats coming from your main and off-hand slots by 10%.

Your reputation in the society will grow more and more as you take action in the many activities through the world, carving your name in the history of the land

 

Saviour

The followers of honor and order are known to be saviors, not only helping others in need in their most needed times but helping others thrive in this marvelous world. The future will burn bright in the light of the Dawn for Saviours.


Human creatures weaker than you won’t attack you at first sight.

 

Mercenary

Many claim that a Mercenary has no morals, but you know that’s simply not true—you just prefer to do best by yourself and your fellows. Avoiding extremes, you roam the land, profiting wherever profit can be found. A true Mercenary knows how to bend rules without breaking them, and if survival is threatened, is it wrong to shift your loyalties with the tides? With no obligation to society, Mercenaries make the best merchants and diplomats. They are often among the most worldly and well-traveled of Ravendawn, ever-following the flame that burns within their own hearts.

As you first progress, you will experience the core personality of your Reputation path, but as you get more and more recognition, those characteristics might delve into more specific traits.

 

Window of Opportunity

Each basic attack has 1% chance to increase your mov speed by 20% for 5 seconds.

 

Traveler

 Increase ship speed by 5%. Increased Mounted and Tradecart speed by 5%

 

Defensive Riding

Takes 20% less damage when riding a moa or a trade cart.

 

Oversized Cart

Increases your cart size by one slot.

 

Focus on the Contract

Your basic attacks mark the target with “Target on the back” increase every damage dealt by you 1% for 10 seconds, stacking up to 15 times.(resets duration on basic attack) When changing target, this ability enters a 2-minute cooldown

 

Crafter

Wandering through the world you might have had the chance to observe the mannerisms of the dwarves and learn a secret or two about their legendary crafts

Crafter’s Touch

10% chance to double the increased Quality on the first Touch action for the current crafting.

 

Dwarven Fortitude

Regenerate 1% total health every 12 seconds.

 

Ancient Knowledge

Dwarfs with the same level as you or less don’t attack you unless they are attacked first or you collect resources near them. (reset after leaving combat).

 

Merchant

The natural ways of the world are not unknown to you. Be seas or the lands, your travels can grant you knowledge about the most recluded cultures, even the elven.

Special Delivery

Increase the value of Tradepacks and fishes sold by you by 5%.

 

Elven Connection

During the casting time of your spells, regenerate 1% mana per second.

 

Trader Diplomacy

Elfs with 5 levels lower than you or less don’t attack you unless they are attacked first or you collect resources near them. (reset after leaving combat).

 

Sellsword

The only language that every creature knows is power, even goblins can understand it, but knowing a balance between ruthlessness and pleasantry is essential.

Safe Traveling

Whenever traveling with a Tradepack, gain a shield for 10% of your total health. Refresh every minute out of combat.

 

Goblin Vision

Single target Heals are 5% more powerful. Single target spells deal 5% more damage. 

 

Sellsword’s Truce

Goblins with  5 levels lower than you or less don’t attack you unless they are attacked first or you collect resources near them. (reset after leaving combat).

Your reputation in the society will grow more and more as you take action in the many activities through the world, carving your name in the history of the land

 

Magnate

Through your time adventuring, traveling, crafting, and trading, not only have you managed to stockpile all kinds of riches and valuables but not only that, your name now holds weight, the deals that are to come will have incommensurable value. Human creatures weaker than you won’t attack you at first sight.

 

Criminal

Those who choose the Criminal’s way have no use for boring rules or strict regulations. Walk your own dark road and live by your own laws, making the decisions that suit you best. Not bound by morals or righteousness, those with a criminal’s mindset have no problem with hard choices. Whether you are a true Criminal at heart, or a knight with a special taste for gold, every choice carves out your unique character.

As you first progress, you will experience the core personality of your Reputation path, but as you get more and more recognition, those characteristics might delve into more specific traits.

 

Low blows

Each basic attack has 1,5% chance to apply a 20% slow for 3 seconds.

 

Plunderer

See players with a tradepack in the minimap.

 

Nightstalker

Gain 10% move speed at night. If you attack someone who is not in combat at night, your first attack snare the target for 1 sec.

 

Lethal

5% AP Bonus.

 

Fast Hands

Increase Attack Speed by 5%.

 

Smuggler
Is it a crime to look for the best deals, even if it means deceiving some people? If that’s the case, you are happy to confess to these minor offenses, if that means the others will slip by…

Finders Keepers

Tradepacks stolen from dead players have their price increased by 10% when sold.

 

Run for It!

While carrying tradepacks stolen from dead players increase your move speed by 10%.

 

Hit and Run

When entering combat, gain 25% increased move speed for 10 seconds. 1 minute cooldown.

 

Outlaw

For those whose laws are nothing more than chains made to hold the free folk back. These chains can be broken by the ones who have the will to fight for true freedom.

Valuable Loot

Increase the bonuses granted by your necklace and rings by 15%.

 

High Impact Cannons

Your ship cannons deal 10% more damage.

 

Dirty Fighter

While adjacent to a party or raid member attacking(targeting) the same target, deal 10% more damage.

 

Assassin

Mankind could only thrive because of the countless lives given in sacrifice for its glory, be it human or not. For some, life is nothing more than a spoil, waiting to be taken.

Patience

Your damage over time effects deals 20% more damage, and your heal over time effects heal 20% more.

 

Assault

5% critical chance while attacking directly from behind the target.

 

Executor

Deal 10% more damage when your target is below 40%HP. Increase to 50% more damage when the target is under 5%HP.

Your reputation in the society will grow more and more as you take action in the many activities through the world, carving your name in the history of the land

 

Renowned Criminal

Even being not more than a shadow in the night or a gust of wind in the desert, your actions have inspired legends, tales and songs about the dauntless nature of your being, the next chapters of these rebellious adventures shall be showered with power and wealth.

Human creatures weaker than you won’t attack you at first sight.

 

The World Knows You

The Reputation System is very important and impacts your journey in the world of Ravendawn. As an example, to claim your land in Ravendawn, you will need a Land Deed! With the new Reputation System, you can get your own Land Deed through a Reputation NPC, but only if that NPC is willing to trade with you. Can you convince any of them to sell you a Land Deed?

 

Land Deeds (Small, Medium & Large Estates)

In addition to Land Deeds, there are a few other NPCs that sell other unique items. You will discover each one of them during your journey - but you can already check out some of them here:

 

Consumables

Elixir

  Increase damage dealt by 10% for the next 5 hits (basic attack or spells) for 1 minute.

 
Energetic Tonic

Increase 8 AP and decrease 8 Healing Power and DP for 5 minutes.

 

Trinkets

Goblin Contraption

Summon a goblin contraption that runs toward a target. Upon reaching it, telegraphs for 1 sec and explodes, stunning everything around it for 1.5 sec. 5 minute cooldown.

 

Stepping Fuel

For 5 seconds, increase your Movement Speed by 10% and leave behind a trail of fire, dealing 20 - 30 damage to enemies that step on it. 5 minute cooldown.

 

Bag of Caltrops

Instantly throw caltrops in the 3 tiles behind you that last for 10 sec, dealing 15-35 damage and slowing whoever passes across them for 30% for 3 seconds. 5 minute cooldown.

 

Crystal of the Dawn

Heal yourself and everyone in your party for 300 and increase DP by 15 for 5 seconds. 5 minute cooldown.

 

Item Enchantment

Lesser Rune of Precision 


For the Bow you have equipped, permanently increase AP by 4. Only one enchantment can be active per item.

 

Greater Rune of Glory

For the Scepter you have equipped, permanently increase Healing Power by 6. Only one enchantment can be active per item.

 

Cunning Rune of Finesse


Increase Crit Chance by 32. Only one of this effect can be active at the same time.

 

The Reputation System was revamped to provide even more immersion and benefits to all players, whether helping NPCs, creating strategies to stay ahead, or looting everyone you can! 

 

The future holds even more content regarding the Reputation System. We hope you all enjoy it!

 

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