The Shadow Archetype
Using the shadows as a cloak, users of this archetype prefer to extinguish the lives of their victims without ever being seen. The Shadow archetype makes use of toxins and deception to weaken targets before dealing a fatal blow. Shadow users are heralds of death—by the time you’ve seen one, you’re already dead.
Archetype Bonus: Increases Dexterity by 2 Points Per 3 Levels
Deals (x) spell damage.
Deals (x) spell damage and applies bleeding that deals (y) spell damage every second for 4s. Increases damage and bleeding damage by 20% per Aether consumed.
Throws a dagger into the target, dealing (x) spell damage and slowing them by 50% for 2s.
Gains 2 Aether every second for 10s.
Dashes behind the target and slows them by 50% for 2s. Can be re-activated within 2 seconds to go back to the original location.
Interrupts a target's spellcasting, slows their spell casting and spell global cooldown by 20% for 6s.
Snares the target for 2s. Duration is increased by 0.5s per Aether consumed.
Coup de Grace
Deals (x) spell damage to the target, and an extra (y) spell damage if used within 2 seconds after Stalk. Increases damage dealt by (z) per Aether consumed.
Dodges all incoming targetable attacks for 4s.
Consumes up to 5 Aether. Deals (x) spell damage in a small area. Damage is increased by (y) per Aether consumed.
Deals (x) spell damage to the target and reduces healing received from spells by 50% for 5s. Duration is increased by 2s per Aether.
For the next 15s, basic attacks reduce target's weapon defense by 2% for 5s, up to 20 stacks. New stacks reset their duration. Increases duration by 2s per Aether consumed.
When dual wielding, increases your atack speed by 10%.
Increases abilities' slow effectiveness by 25% of the base amount.
Lowers the cooldown of Illusive, Stalk and Coup de Grace by 50%.
Deal 10% more damage to targets under 50% health.
Your basic attacks and spell castings have, respectively, 5% and 10% of chance to throw a dagger at the target dealing x spell damage.