Dev Blog - Shadow Archetype

Dev Blog - Shadow Archetype

Saturday, November 7, 2020

The Shadow Archetype

Using the shadows as a cloak, users of this archetype prefer to extinguish the lives of their victims without ever being seen. The Shadow archetype makes use of toxins and deception to weaken targets before dealing a fatal blow. Shadow users are heralds of death—by the time you’ve seen one, you’re already dead.

Archetype Bonus: Increases Dexterity by 2 Points Per 3 Levels

 

Active Skills

Quick Slash

Deals minor damage & Generates 2 Aether.

Eviscerate

Deals moderate damage & Generates 3 Aether.

Crippling Dagger

Deals damage & Cripples (slows) the target for 2 seconds. For every Aether consumed the crippling duration is increased by 0.5s.

Sinister Plot

Generates 2 Aether per second for 10 seconds.

Shadowstep

Dash behind the target, slowing them by 30% for 2 seconds & Generates 2 Aether.

Shadowbind

Snares the target for 1 second. For each point of Aether consumed snare the target for 0.5 seconds longer.

Assassinate

Deals a massive amount of damage to the target. Dealing 40% more damage per Aether consumed. Additionally, if used within 2 seconds of Shadowstep, Assassinate will deal 150% increased base damage.

Illusive

Dodge all incoming targetable abilities for 4 seconds & Generates 3 Aether.

Death Blossom

Hits the target multiple times, then exploding to nearby targets as well. Deals 30% more damage for every Aether consumed.  

Anti-Healing Venom

Deals damage & Reduces targets healing received by 50% for 5 seconds. For every Aether consumed the reduced healing duration is increased by 2s.

Shadow Passives

Deadly Duelist

When dual wielding, the user's attack speed is increased by 10%.

Lethal Toxins

Increases the slow on abilities by 25% base.

Shadow Proficiency

Lowers the cooldown of Illusive, Shadow Step and Assassinate by 50%.

Killer Instinct

Deal 10% more damage to targets under 50% health.

 

Trickster

Your attacks now have a 5% chance to throw a dagger at the target for 30% AP. Your spellcasts have a 10% chance to throw a dagger at the target for 30% AP.

 

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