The Shadow Archetype
Using the shadows as a cloak, users of this archetype prefer to extinguish the lives of their victims without ever being seen. The Shadow archetype makes use of toxins and deception to weaken targets before dealing a fatal blow. Shadow users are heralds of death—by the time you’ve seen one, you’re already dead.
Archetype Bonus: Increases Dexterity by 2 Points Per 3 Levels
Active Skills
Quick Slash
Deals (x) spell damage.
Shadowstrike
Deals (x) spell damage and applies bleeding that deals (y) spell damage every second for 4s. Increases damage and bleeding damage by 20% per Aether consumed.
Crippling Dagger
Throws a dagger into the target, dealing (x) spell damage and slowing them by 50% for 2s.
Sinister Plot
Gains 2 Aether every second for 10s.
Stalk
Dashes behind the target and slows them by 50% for 2s. Can be re-activated within 2 seconds to go back to the original location.
Shadow Kick
Interrupts a target's spellcasting, slows their spell casting and spell global cooldown by 20% for 6s.
Shadowbind
Snares the target for 2s. Duration is increased by 0.5s per Aether consumed.
Coup de Grace
Deals (x) spell damage to the target, and an extra (y) spell damage if used within 2 seconds after Stalk. Increases damage dealt by (z) per Aether consumed.
Illusive
Dodges all incoming targetable attacks for 4s.
Death Blossom
Consumes up to 5 Aether. Deals (x) spell damage in a small area. Damage is increased by (y) per Aether consumed.
Anti-Healing Venom
Deals (x) spell damage to the target and reduces healing received from spells by 50% for 5s. Duration is increased by 2s per Aether.
Venomous Weapons
For the next 15s, basic attacks reduce target's weapon defense by 2% for 5s, up to 20 stacks. New stacks reset their duration. Increases duration by 2s per Aether consumed.
Shadow Passives
Deadly Duelist
When dual wielding, increases your atack speed by 10%.
Lethal Toxins
Increases abilities' slow effectiveness by 25% of the base amount.
Shadow Proficiency
Lowers the cooldown of Illusive, Stalk and Coup de Grace by 50%.
Killer Instinct
Deal 10% more damage to targets under 50% health.
Trickster
Your basic attacks and spell castings have, respectively, 5% and 10% of chance to throw a dagger at the target dealing x spell damage.
Cheap Shot
Using an ability has a 10% chance to increase your Critical Strike Chance by 30% for 5 seconds.