Dev Blog - Equipment
This may feel complex, but it's quite simple once understood, so bare with us while we explain!
All equipment (Weapons and Armors) in Ravendawn has both a Grade and a Tier.
There are 6 total Tiers of each armor and weapon type in the game currently. A tier is a fully new piece of equipment, the base version of almost every armor and weapon in the game is created through crafting (with a few exceptions). Crafters are not only able to make different tiers of equipment depending on their skill, but having an exceptional crafter in your social circle (or one you can hire out) will also provide additional value of saving you silver (will share more in infusing section). You can recognize a Tier by the Visual Icon of the item. A higher Tier piece of equipment will always have a new Icon.
Based on an items Tier, it will have a set amount of possible Attributes and Sub Stats it can have. These Attributes and Sub Stats are randomized when a piece of Equipment is crafted. Below you can see more:
Tier 1 - No Attributes
Tier 2 - 1 Primary Attribute
Tier 3 - 2 Primary Attributes
Tier 4 - 2 Primary Attributes, 1 Secondary Attribute
Tier 5 - 2 Primary Attributes, 2 Secondary Attributes
Tier 6 - 2 Primary Attributes, 3 Secondary Attributes
To understand more about Attributes, please read our Attributes Dev Blog - https://ravendawn.online/home/view/86115146
An example of the 5 of the 6 tiers of 1 handed swords:
Now, in addition to a piece of equipments Tier, every piece of Equipment has 1 of 9 grades. The grade can be seen by the border around an Item. An item will start at Basic grade, and can be upgraded to higher grades through Infusing (more explained next). By increasing the Grade on a piece of Equipment, the total AP/DP, Attributes and Sub Stats will increase. While the Grade will increase the values on a piece of Equipment, higher tier Equipment will have higher potential values based on their Grade than lower tier equipment.
Non-Equipment items (primarily ingredients for crafting) can also have Grades. These will be explained more in the upcoming Crafting Dev Blog.
An example of a Tier 3 Sword in the first 5 Grades:
One of the design cornerstones for Ravendawn is providing a strong economy for the game world. We believe this is integral to a lively and immersive MMORPG experience. Having consistent and reliable ways to recycle currency is integral to keeping a strong and lively economy.
One of the main ways that generated currency will be used will be in infusions. Infusions are a material that can be obtained from all creatures in the world of Ravendawn and can be used to upgrade the Grade of Equipment.
An Infusion will provide a set amount of experience into the Equipment, the Silver amount will reflect how much experience is being added to the equipment.
Additionally, skilled crafters are actually able to craft Equipment at a higher Grade than the basic grade, which can save you massive stacks of Silver and Infusions.
Now you may ask, what about your equipment when you craft a new higher tier? What happens to all the Infusions & Silver you put into them to increase their grade? Is it all wasted? Not to worry! Equipment can actually be used in the same place of Infusions, so you are able to actually infuse your lower tier Equipment into your new higher Tier. Infusing previous gear into new gear will require no silver to perform, this is to avoid players feeling conflicted between upgrade Tiers.
Weighted Attribute Rolling
As you all know, the attributes a piece of equipment get is random when the item is crafted or obtained. However, weapons have a slightly weighted attribute chance based on the weapon type. Below is a list of the current weapons in Ravendawn and the attribute they have that is slightly higher chance to be rolled.
One-Handed & Two-Handed Axes - Might
One-Handed & Two-Handed Clubs - Wisdom
One Handed & Two-Handed Swords - Intelligence
Daggers - Dexterity
Polearms - Might
Bows - Dexterity
Staves - Intelligence
Shields - Wisdom
AP & DP
All Weapons have a Stat called AP (Attack Power). This is a very generic stat used to measure the strength of a Weapon. It will impact the damage of your basic attacks & abilities alike. Bows & Staves have a slightly lower output damage than melee weapons due to the benefit of being ranged.
All Armor have a Stat called DP (Defense Power). This is a generic stat used to measure the defense of an Armor. It will impact the magic & physical damage you receive from basic attacks & abilities.
2 Handed Weapons provide 2x the AP.
Equipment on Ravendawn has no required minimum level or max level. However, all equipment is capped based on your Effective Level. What this means is a level 10 could technically wear maxed out level 75 equipment, however would only enjoy a portion of the benefits from the equipment. This also means if you plan to level up your lower level Archetypes, you can do so in your normal Equipment without needing to go find lower level Equipment. While the Stats will be capped based on your effective level, it will always be at the top of what a player at that Effective Level would normally experience. So while your Equipment is capped, you will still feel overly strong for the lower Effective Level.
Shields provide DP instead of AP. However, equipping a shield will increase your main hand weapons AP by 80% as well.
There are 3 Armor Types in Ravendawn, each provide slight additional benefits to the user when wearing a full set of the same armor type.
+10% Magical Defense Power
+5% Physical Defense Power
+5% Magical Defense Power
+10% Physical Defense Power