An archetype said to have originated from ancient vampiric cults, Witchcraft users mix occult powers with the ability to gain strength from the weaknesses of others. There is no one better than a Witchcraft user at finding an enemy’s flaw and exploiting it to their advantage… which makes them incredibly dangerous foes.
Archetype Bonus: Increases Dexterity and Intelligence by 1 point per 3 levels.
Bursts an arcane pulse on the target, dealing damage and reducing the targets defense power for 10 seconds. This effect can stack up to 3 times and is refreshed by each new stack. Gain 2 Aether.
Curses the target applying a damage over time for 18 seconds dealing damage every 3 seconds. Gain 2 Aether anytime a creature dies with curse on it.
Channel an Arcane Torrent at the target, firing off another missile every 0.3s for 1.5s. The duration and amount of missiles increases by 0.3s/1 missile for every Aether Stack consumed. Deals extra damage for each Pulse Stack on the Target - Does not consume the Pulse Stacks on use.
Throw a leech at the target, slowly sapping their health for 10 seconds and healing yourself. Gain 2 Aether.
Rupture the target from within, slowing them by 15% and giving yourself 15% movement speed for 8 seconds. Amount of speed stolen increased by 5% per Aether Stack consumed.
Instantly siphon away mana from the target, restoring the mana stolen to yourself. Gain 2 Aether.
Turns the target into a toad for 2 seconds, they cannot cast, heal or attack while Hex'd. Duration increased by 0.5 seconds per Aether Stack consumed.
Shackles of Pain
Summons a chain on the target, bonding you and the target for 5 seconds. If the caster receives damage from any source, the target will also receive 50% of the damage done. Gain 2 Aether.
Creates a perfect copy of the caster, which will mimic ranged spells cast by the caster on their target by at 30% effectiveness. Creates 2 copies if 3 Aether Stacks are consumed, and 3 copies if 5 Stacks are consumed.
Instantly consume a Curse on a target, dealing a large amount of damage to the target. If a target dies from this, it will apply curse to up to 2 enemies within 3 tiles. Increases the damage done per Aether Stack consumed.
Having mastered the dark art of Witchcraft, all Witchcraft abilities have a 20% lower cooldown.
Increases the effectiveness of all Damage over Time abilities by 20%.
A keen sense to find an enemies weakness, anytime you deal damage to a target with a spell or a source from a spell, it will apply a defence reducing stack of 0.5% for 30 seconds, this can stack up to 20 times.
Your damage abilities have a 10% chance to reduce the target's received healing by 20% for 10 seconds.
When a target falls below 50% health, damage over time spells deal 15% more damage each tick.