Channeling the restorative light of the Dawn, White Magic is the primary healing archetype in the world of Ravendawn. While this archetype focuses on keeping its user and their allies alive on the field of battle, the full power of the Dawn should not be underestimated… skilled users can call down its holy force to smite their enemies where they stand.
Archetype Bonus: Increases your Intelligence and Wisdom by 1 per level.
Archetype Resource: Holy (Max 3 Stacks)
Heals the target for a small amount, heals 20% more per stack of Holy (Does not consume the Holy on use). Generates 1 Holy.
Deals minor damage to the target, dealing 15% more damage per stack of Holy (Does not consume the Holy on use). Generates 1 Holy.
Heals the target for a moderate amount. Heals 50% more per Holy consumed.
Heals the target for a minor amount every second for 10 seconds. Amount healed per second increased by 5% per Holy consumed.
Slows the target by 40% for 3 seconds and deals a small damage over time. Increases slow and damage over time duration by 1s per Holy consumed.
Heals the target for a moderate amount. Generates 3 Holy.
All your attention is focused on the target, healing them every 0.5 seconds for 1 second. Duration increased by 0.5s per Holy consumed.
Circle of Light
Heals everyone in an Area of Effect for 5 seconds. Healing increased by 10% per Holy consumed.
Deals a large amount of damage on a single target. Increasing by 50% per Holy consumed.
Increases Defense Power & Magic Attack Power (Magic Damage & Healing Power) by 25% for 10 Seconds. Gain 1 Holy.
White Magic Passives
Increases the healing power of Flash Heal, Holy Light, Mend and Healing Channel by 10%.
After healing yourself, you receive +5 Defense Power for 5 Seconds. This does not stack.
Reduces the cooldown of Healing Channel and Devotion by 50%.