Users of the Spiritual archetype have a supernatural calm, able to focus intensely upon the invisible threads that tie the world together. With a honed mind, they can summon these forces to aid their allies—protecting them with barriers of wind, hastening their movements, and refreshing their dwindling stores of mana. An adept of Spiritual Magic is an invaluable member to any team.
Archetype Bonus: Increases Wisdom by 2 points per 3 levels.
Conjures a cyclone on the target, dealing damage and then bouncing to a nearby target, and repeating up to 3 times dealing reduced damage on each bounce. Gain 2 Aether.
Creates a barrier around the target absorbing incoming damage for 10 seconds. Amount of incoming damage is based on the amount of Aether consumed.
Regenerates the targets health, healing them every second for 10 seconds. Gain 2 Aether.
Refreshes the targets mana, restoring mana to them every second for 10 seconds. Gain 2 Aether.
Creates a protective aura of wind around yourself, reducing incoming projectile damage by 25% for 15 seconds. Gain 2 Aether.
Increases the Targets Haste (Attack Speed and Cast Speed) by 20% for 10 seconds. Increases the Haste amount by 5% per Aether consumed.
Restores health and mana to all nearby party members each second for 15 seconds. Increases healing and mana restoration for each Aether consumed.
Conjure a wall of wind infront of you, preventing all projectiles and movement through the tiles for 6 seconds. Gain 2 Aether.
Pushes all creatures and players around the caster back 3 squares, slowing them by 50% for 2 seconds afterwards. Gain 3 Aether.
Healing Air Sphere
Creates a sphere at target location that bounces restoring a large amount of health each second for 3 seconds to nearby party members. Duration of the Sphere extends by 1 second per Aether consumed.
Increases the strength of Barrier by 100%, as well as increases the duration of Air Aura by 3 seconds and Wind Wall by 2 seconds.
The user now regenerates a small amount of health and mana while within combat.
Increases the duration of all health over time abilities (not limited to only spiritual abilities) by 20%.
Reduces the cooldown of all spells by 10%.
Sins of the Many
Party Recovery and Healing Air Sphere now apply barrier to anyone affected by it (not every proc, but just the first time)