Ravencards | Wizardry
Do you want to be a master of the Arcane forces, creating giant fireballs and burning your enemies or impairing them with Ice skills that freeze their foes? Wizardry harness the power of Ice and Fire to call upon powerful spells!
The rarity of the Ravencard directly influences its impact in-game, as the different numbers (%) present in the Ravencards' effects below relate to the different rarities: Grand / Rare / Arcane / Heroic / Mythic / Legendary!
Please note that the values of the Ravencards' effects are far from final. All cards are undergoing consistent and frequent balancing changes up until, during and post Beta.
Goblin Wizard ー Fireball
Fireball critical hits reduce the cooldown of Pyroblast by 3/4/5/6/7/8 seconds.
Goblin Wizards are among the most intelligent of all Goblinoids. These Goblins use magical means to achieve their goals of havoc and thievery. Their spells include hurling fireballs, self-healing, and perhaps most devious of all — transporting money from your pockets into their own.
Hog Saboteur ー Erupt
Casting damaging skills on targets affected by Erupt has a 5% chance per Erupt stack to set the target aflame, causing (10%/15%/20%/25%/30%/35% Spell Power) spell damage to the target and targets around it.
With little regard for life or limb, a Hog Saboteur charges into battle with lit explosives strapped to its body. Throwing dynamite at friend and foe alike, these crazed beasts care more about causing destruction than much of anything else. Even other Warhogs know to keep their distance from the maniacs.
Coal Contraption ー Pyroblast
Increases the damage of Pyroblast by 1%/2%/3%/4%/5%/6% for every 3% of critical damage bonus you have.
While Goblin engineering often falls behind that of the Dwarves in regards to sophistication and ingenuity, the machines built by the green-skinned inventors are second to none when it comes to sheer destructive power and volatility. The Coal Contraption is a noisy, six-legged, fire spewing automaton designed for mayhem.
Frostrisen Magus ー Frost Lance
If Frost Lance critically strikes, refunds its cooldown. Increases the critical damage multiplier of Frost Lance by 10%/20%/30%/40%/50%/60%.
Enduring years of corruption and decay from the White Blight has erased any trace of humanity from the minds of those who once were wise and skilled spellcasters. What’s left is something unnaturally dangerous, made even more powerful by exposure to Igneous Ice.
Iceshell Giant ー Coldblast
Targets hit by Coldblast are now Deep Frozen for 6/7/8/9/10/11 seconds. Frost Lances always deal critical damage on Deep Frozen targets.
Only the strong thrive in the cold habitats of Glaceforde. Not all Hatchlings will survive to become Giants, but those that do are powerful enough to hold their own against Snow Spiders and Blizzard Beasts. Iceshell Giants have the ability to shoot a wickedly sharp icicle from their backs.
Iceforge Frostcaller ー Icestorm
Icestorm no longer requires to be channeled but deals 50%/60%/70%/80%/90%/100% of its damage.
The prolonged exposure to Igneous Ice changed not only the Frostcallers’ bodies, making their eyes glow like stars of frigid blue, but also empowering them with the ability to control ice and snow. Folk swear that they’re not only capable of wielding the elements, but that the beasts of Glaceforde answer their songs.
Which Ravencards did you like the most from those you got a peek at? We are excited to see you in-game collecting them!