With a ravenous appetite for bloodshed, Warfare is the favored archetype of orcs and barbarians. Users of this archetype specialize in brute force combat, able to draw upon the lifeblood they’ve spilled to heal themselves and strengthen their savage attacks. A Warfare user in the throes of bloodlust and hatred is a terrible sight to behold.
Archetype Bonus: Increases your Might by 2 per 3 levels.
Deals (x) spell damage to the target and restores (y) health per Aether.
Deals (x) spell damage to the target, dealing (y) more per Aether.
Deals (x) spell damage and reduces target's Weapon Defense by (y) and (z) more per Aether consumed for 5s.
Interrupts the target's spellcast and (x) spell damage.
Deals (x) spell damage to the target and restores (y) health per Aether consumed.
Charges for up to 3s and deals up to (x) spell damage in a small area. Restores (y) health for each target hit. Deals (z) more damage and restores (a) more health per Aether consumed. Moving when charging is possible at 50% reduced speed.
Charges 6 squares forward, any targets within 3 square width in front receive (x) spell damage. Passed enemies are pushed back and stunned for 2s.
Deals (x) spell damage in a medium area and slows the targets by 50% for 3s.
Deals (x) spell damage and applies bleeding that deals (y) spell damage per second and slows target by 20% for 3s. Slow duration increases by 1s per Aether consumed.
Deals (x) spell damage and stuns targets in a cone-shaped area in front for 1.5s. Stun is creased by 0.2s per Aether.
Jumps to a location shamming the ground in a medium area, dealing (x) spell damage. Stuns enemies in a small area or slows by 50% in a medium area for 2s.
Gains 10 Aether but lowers your Defense Power by 10% for 5s.
Increases healing from Warfare Abilities by 25%
Increases Attack Power by 10, but reduces Defense Power by 10.
Increases Attack Power by 1 per 2 Aether.
Recovers 5% of the damage dealth by weapon.
When below 30% health, you are now unable to be slowed or snared.