With a ravenous appetite for bloodshed, Warfare is the favored archetype of orcs and barbarians. Users of this archetype specialize in brute force combat, able to draw upon the lifeblood they’ve spilled to heal themselves and strengthen their savage attacks. A Warfare user in the throes of bloodlust and hatred is a terrible sight to behold.
Archetype Bonus: Increases your Might by 2 per level.
Archetype Resource: Blood (Max 10 Stacks)
Deals a small amount of damage. Heals the user for a small amount per Blood resource. This does not consume the Blood resource. Gain 2 Blood.
Deals a moderate amount of damage. Deals 20% more damage per Blood consumed.
Deals a small amount of damage and reduces the target's Defense Power by 5% for 5 seconds. Increases the Defense Power Reduction by 2.5% per Blood consumed.
Deals a small amount of damage. Heals the user for a large amount per Blood consumed.
Charge forward 6 tiles. Any targets nearby will be pushed back and stunned for 2 seconds. Gain 3 Blood.
Deal damage and Slow enemies around you by 50% for 3 seconds. Gain 5 Blood.
Deal damage and Stun targets for 1.5 seconds in a wave infront of you. Stun duration increased by 0.1 seconds for each Blood consumed.
Deals a small amount of target to the target & slow them by 20% for 3 seconds. Increases the duration by 0.5 seconds per blood consumed.
Gain 10 Blood Stacks at the cost of 10% of your Defense Power for 5 Seconds.
Jump to a chosen location slamming the ground stunning anyone within a small radius for 2 seconds, or slowing anyone within a slightly larger radius by 50% for 2 seconds. Gain 5 Blood.
Increases Healing from Warfare Abilities by 25%
Increases Attack Power by 10, but Lowers Defense Power by 10.
Increases the users Attack Power by 1 per 2 Stacks of Blood.