With the eyes of a hawk and the swiftness of a falcon, Archery users outpace their opponents with speed and vision. Ranged combat is this archetype’s specialty, empowering its users with an array of deadly arrows to be shot from afar. And if an enemy gets too close—an Archery user can draw upon disengage abilities to slow their opponent and create enough separation for a killing shot. The Rohna Brotherhood has been able to evade the Ravenguard for decades, largely due to the strength of this archetype.
Archetype Bonus: Increases Might and Wisdom by 1 point per 3 levels.
Shoots an arrow that deals (x) spell damage to the target, increasing your movement speed by 5% for 5s stacking twice.
Shoots an arrow that deals (x) spell damage and slows the target by 20% for 4s. Slow becomes 5% more effective per Aether consumed.
Fires a poShoots an arrow that deals (x) spell damage to the target and applies poison that deals (y) spell damage every second for 8s. Poison Damage is increased by (z) spell damage per Aether consumed.
Shoots 3 arrows, each one dealing (x) weapon damage over 3s. Fires 1 additional arrow per Aether consumed.
Shoots an arrow that deals (x) spell damage. It knocks you back by 2 tiles and the target by 3 tiles.
Shoots an arrow that deals (x) spell damage and snares the target for 3s.
Rain of Arrows
Shoots a rain of arrows in a large area over 3s, each arrow dealing (x) spell damage and snaring enemies hit for 1s every hit. The shooting duration increases 0.5 per Aether.
Causes next 3 basic bow attacks to explode on impact dealing (x) weapon damage to all enemies in a small area around the target.
Charges for 2.5s to shoot a powerful arrow. It deals (x) spell damage to the target. Charging time is reduced by 0.5s per Aether consumed.
Deals (x) spell damage per second over 6s in a small area around the target, slowing them by 30% and reducing the healing they receive by 30% for 6s.
Shoots nine arrows, hitting the target over 2s. Each arrow deals (x) spell damage.
Shoots an arrow that causes the target to burn dealing (x) spell damage every second for 4s. Creates a burning ground between you and target applying the same effect to enemies crossing it. Cooldown is reduced by 10s per Aether consumed.
Increases your movement speed by 6%
Increases bow attack range by 2 squares.
Basic bow attacks have a 10% chance to replenish 1 Aether.
Your attacks and spells to targets with 80% or more health deal 20% more damage.
Marked for Death
Your attacks reduces target's defense power by 0.5% for 10s, stacking up to 40 times on target. New stacks reset the duration.
Using an ability has a 10% chance to increase your haste by 30% for 4 seconds.