With the eyes of a hawk and the swiftness of a falcon, Archery users outpace their opponents with speed and vision. Ranged combat is this archetype’s specialty, empowering its users with an array of deadly arrows to be shot from afar. And if an enemy gets too close—an Archery user can draw upon disengage abilities to slow their opponent and create enough separation for a killing shot. The Rohna Brotherhood has been able to evade the Ravenguard for decades, largely due to the strength of this archetype.
Archetype Bonus: Increases Might and Wisdom by 1 point per 3 levels.
Fires a high velocity arrow at the target dealing moderate damage. Increases the users movement speed by 5% for 5 seconds. This can stack twice. Gain 2 Aether
Fires a blunt arrow at the target dealing damage and slowing the target by 20% for 4 seconds. Increases the slow by 10% per Aether consumed.
Fires a poisonous arrow at the target dealing damage and poisoning them for a small amount of damage every second for 8 seconds. Increases the poison damage by 10% per Aether consumed.
Fires multiple arrows over a short duration. The archer cannot move while using this ability. Fires additional arrows over the channel per Aether consumed.
Fires an arrow at a target snaring them in place for 3 seconds. Gain 2 Aether.
Charges a powerful shot, dealing a high amount of damage on a single target. Channeling time reduced by 0.5 seconds per Aether consumed.
Changes your next 3 arrows out for explosive arrows that deal an area of effect attack instead of single target. Gain 2 Aether.
Fires an explosive arrow shooting the target back several tiles from you. Gain 3 Aether.
Rain of Arrows
Channel a flurry of arrows down in an area of effect, dealing damage and snaring anyone hit for 0,5 seconds. Increases duration of the flurry by 1 second per Aether consumed.
Fires a Dragon Arrow at the target, dealing damage to anything in it's pass. Additionally, tiles under the arrow will become scorched and deal damage to any hostile that walks over a scorched tile. Lowers the cooldown by 10 seconds per Aether consumed.
Increases your movement speed by 6%
Increases your range by 2 tiles.
Basic Attacks have a 10% chance to give you a Aether.
Your attacks and spells to targets with 80% or more health deal 20% more damage.
Marked for Death
Your attacks apply a 0.5% DP debuff for 10 seconds, stacking up to 40 times on a target. Anytime a new stack is added, the duration resets.