Dev Blog - Warfare Ravencards

Sunday, March 12, 2023

Ravencards | Warfare

Brute force combat, possibility to become stronger as the life goes down and healing with spilled lifeblood. If we had to sum up Warfare, this would certainly be a good definition! Can Ravencards make this Archetype even more brutal? Find out now!

The rarity of the Ravencard directly influences its impact in-game, as the different numbers (%) present in the Ravencards' effects below relate to the different rarities: Grand / Rare / Arcane / Heroic / Mythic / Legendary!

Please note that the values of the Ravencards' effects are far from final. All cards are undergoing consistent and frequent balancing changes up until, during and post Beta.

Troll ー Brutal Strike

Increase the healing of Brutal Strike by 25%/30%/35%/40%/45%/50%. If your health is below 50%, increase healing of Brutal Strike by 50%/60%/70%/80%/90%/100% instead.

Nightmares of the mountains. Terrors of the Spine. Old wives’ tales told to unruly children often involve a Troll and its terrible hunger. They are among the largest beasts in Ravendawn. Nearly always hungry, continuously stuffing their mouths to sate their ravenous appetites. Their diet consists of rock and meat, and they much prefer the latter.

Kaiman Ambusher ー Shieldbreak

Shieldbreak has no cooldown and generates 20 Aether, but its damage is reduced by (40%/36%/32%/28%/24%/20% Weapon Power) weapon damage. Shieldbreak can stack up to 5 times and the duration of Weapon Defense reduction is increased to 12 seconds.

In the Kaiman’s ruthless society, you keep what you kill. Kaiman Ambushers use the fur and feathers of their former prey to better camouflage themselves in the jungle. They first learn to practice their skills of stealth and murder on each other in adolescence. Only the most cunning and ruthless will reach adulthood.

Toad Enforcer ー Bullrush

Bullrush stuns every creature hit for 0.5/1/1.5/2/2.5/3 seconds.

Enforcers are the foot-soldiers of the Toad Kingdom. Red skin, heavy armored and wielding a big hammer as nasty as their attitude — they are true battle-toads. Most would avoid a confrontation with even a single Toad Enforcer, let alone a whole army. When the jungle’s laws are broken, Enforcers are always ready to restore natural order.

Dwarf Elementalist ー Earthquake

Earthquake will occur a second time on the same tiles for 50%/60%/70%/80%/90%/100% of the damage. 

An oddity among their kin, Dwarven Elementalists have forsaken traditional weapons and hand-to-hand combat in favor of the Mystic Arts. These intellectuals seek ancient scrolls and manuscripts for long-lost magics and forgotten Dwarven technologies. Magic courses through their very bodies — a bright blue aura often seeps from their eyes.

Minotaur Duelist ー Fierce Leap

Fierce Leap creates a rock cage around your location when you land on a 5x5 area for 2.5/3/3.5/4/4.5/5 seconds. This rock formation can be destroyed if you cast the ability again while the skill is active. These rocks act as walls for skill/attack purposes.

Most Minotaurs are straightforward combatants, but Duelists have a special appreciation for their martial art. Exalting their species’ love for sport into hand-to-hand combat, they even challenge other Minotaurs in battles to the death. Trusting their speed and skill rather than brute force, they fight unarmored and wield short curved daggers.

Dire Bear ー Berserk

Berserk’s duration is doubled, however your AP is increased by 10%/13%/16%/19%/22%/25% for 10 seconds. You can’t receive any healing while Berserk is active.

Dire Bears are faster, stronger, and significantly angrier than their cousins. When they begin to chase their prey, they’ll continue to attack until death — either its own, or its target. Dire Bears generally inhabit the high mountains, making their bone-strewn lairs in the caves found there.

We hope you enjoyed learning more about the effect of the Warfare Ravencards and how they will impact the gameplay. Stay tuned, as we have 2 more Devblogs about cards on the way!