Hotfixes: September 6th, 2024

Friday, September 6, 2024

HOTFIXES

 

September 6th

 Changed

  • Applied adjustments to Aether Echoes:
    • Increased the Trophy drop rate.
    • Increased the amount of Infusions received by Scroll Holders.
    • Increased the chances for both Scroll Holders and Aidees to receive Augmenting Stones and Binding Aether as random rewards.
    • Added a small chance for Aidees to receive an Aether Rift Charge or a random Aether Echo Scroll upon successful completion of an Aether Echo, encouraging players to assist others and form scroll rotation parties. The chances for Scroll Holders to obtain these rewards are greatly reduced.
  • Applied adjustments to Glory Shards:
    • Increased the Glory Shards drop rate ー The impact of this change will vary depending on the strength of the creatures encountered.
    • Small, Medium, and Large Glory Shards now have rarity colors for better visibility when obtained during hunts. Mystery Trophies have also been updated with a rarity color.

Fixed

  • Players can now properly craft Tier 7 Leather Boots.
  • The Tier 7 Cloth Armor is now set in the correct category in the Market.
  • Fixed an issue where the boss Aether Corruption would not attack players who stayed at maximum range upon entering the boss room.
  • Fixed an issue where creatures would improperly apply a slow effect on players in certain situations ー This fix will be most noticeable in Aether Rifts.
  • Fixed an issue where Archetype Experience gained inside Aether Rifts was incorrectly receiving a small bonus based on the level difference between the player's real Effective Level (outside the Rifts) and the Aether Rifts Effective Level (set to 75).

 

September 3rd

Added

  • Applied several and important performance improvements to the game, which should result in a smoother experience for all players.

Fixed

  • The drop rate of Artifact Crystal Eyes in the Deadlands is now correct.
  • Players can now properly place crops and animals on their land after upgrading their house.

 

August 31th

  • Fixed an issue where having a high number of crops or animals in a Fort or Stronghold caused the Land Tracker to malfunction.

 

August 29th

Changed

  • Increased the drop rate of Glory Shards.
  • Glory Shards can no longer be obtained from grey-level creatures and Quest-related creatures.
  • Increased the chance of obtaining an Echo Scroll from Luxury Supplybags.
  • Significantly increased the chance of obtaining an Echo Scroll from Legendary Supplybags.
  • Increased the amount of guaranteed received Infusions per victory on Aether Rifts.
  • Slightly increased the chance to drop Trophies inside Aether Rifts.
  • Infusions obtained from Aether Echoes (Scroll Bearers and Aidees) and Aether Rift Chests are no longer Soulbound.

Fixed

  • The cost of rerolling tasks in the Ranger's Company Board is now correctly resetting.

 

August 27th

  • Fixed an issue where players were not receiving Aether Echo Scrolls after completing 3 tasks from the Adventurer's Board while inside a Rift.

 

August 26th

  • Fixed an issue that allowed more than 1 character to interact with the Plunder Chest simultaneously under specific conditions.
  • Fixed the leave warning time for Duels, preventing immediate disqualification when stepping outside the duel area. Additionally, the Duel area has been extended by 2 squares.

 

August 17th

Changed

  • Aether Stones now have a 100% chance to provide an Aether Rift Charge. However, repeatedly claiming Aether Stones in quick succession will reduce the chance of obtaining a Charge. This reduction is periodically reset.
  • Applied adjustments to Aether Rifts:
    • Aether Rift Trophies can now be obtained in any round of the Rift, not just the final round, but at a reduced rate.
    • Adjusted the total Experience gained from claiming the boss chest to better reflect the boss's strength.
    • Adjusted the drop rates of high-value treasure items inside the Rift to reduce the influx of silver while still preserving the potential for big wins.
  • Applied adjustments to the silver cost for Warforge Equipment:
    • Warforging Armors now costs 30,000,000 silver.
    • Warforging One-Handed Weapons now costs 60,000,000 silver.
    • Warforging Two-Handed Weapons now costs 120,000,000 silver.
    • The Free Charge is now equivalent to 60,000,000 silver (following existing logic).
  • We’ve increased the cost of Warforging Equipment in response to the additional and increased methods of obtaining silver added in Horizon's Call. Warforging is intended to be an ultra-late-game upgrade, and we want the investment required to reflect its powerful nature. The new costs are designed to ensure that Warforging remains a meaningful and rewarding goal for players who have reached this stage.

Fixed

  • The damaging debuff applied after the Rift's time limit expires is now correctly removed when the boss is defeated, and a new timer is set for claiming the chest.

 

August 16th

Added

  • Added a scrollbar to the Ship Builder UI to address the issue of the interface hiding materials required for crafting.
  • Added a new member rank for Guilds: Champion, positioned above Member and below Officer. Moving forward, only players with the rank of Champion or higher can enter and participate in Guild Wars.
    With this update, all Members have been promoted to Champions, and all Initiates have been promoted to Members.

Fixed

  • Dying will no longer cause the Weapon Skill to disappear from the Action Bar.
  • The RavenCard Morningstar Hermit (Dawn's Arrow) is no longer healing the enemy target.
  • The RavenCard Cave Spider (Shadowbind) no longer cancels Duels.
  • The Alchemy Station (Player Room) no longer blocks the door.
  • The BattleList is now correctly updating Health and Mana.
  • Supply Bags are no longer giving out low-level potions.
  • Players can no longer send or receive Duel invites while in the ocean.
  • Players can now properly use Light Blades for Infusion, even if the item has undergone Augmentation.
  • The Labor Room from Houses is no longer applying additional Labor to other Professions.
  • Shields are now displaying the correct stats upgrades in the Augmentation & Infusion Interfaces.
  • Fixed an issue where, after killing a player in the Plunder Channel, the dropped chest would become impossible to collect if it fell on the same tile as a stair.
  • Fixed an issue where players who owned a Small or Medium Open World Land would lose Effort upon dying in Aether Rifts if they entered with more than 16,000 or 40,000 Effort, respectively.
  • Fixed an issue where Archetype tutorials from Bandit Teachings would not complete and remain stuck on the screen.
  • Fixed an issue with the Duel System where you could accidentally kill the opponent with DoTs, summons, and Mirror Image after the duel ended.
  • Fixed an issue where the boss from "Cold Burial" would fail to enter the second phase and become invincible.
  • Fixed an issue where deaths in PvP did not trigger the death cooldown.
  • Fixed a minor visual issue with large names in the Target HUD element.

 

August 14th

Changed

  • Aether Stones will no longer guarantee an Aether Rift Charge as a reward. Instead, there will be a chance for it to drop when destroying (completing) the Stone.
  • From now on, when destroying (completing) Aether Stones in a party, only one random player in the party will receive the Aether Rift Charge if it drops.

 

August 13th

Added

  • Added Baby Lord Skorn as a House Companion for players who purchase both the Kingmaker and War Rider Bundles. Click here to guarantee yours now!

 Changed

  • Teleporting while mounted will now automatically dismount the character.
  • Adjusted the Aether Echo Scroll drop rate from Legendary Supplybags ー Players should now drop Scrolls more frequently. Legendary Supplybags obtained before this update will also benefit from the new drop rate.
    This change is based on community feedback, and we will continue monitoring it for further adjustments, if necessary. 

Fixed

  • The Alchemy Room Tier 2 (Player House) is now functioning properly.
  • The War Rider Teleport Effect is now displayed correctly when using the Hearth functionality.
  • NPC Lorekeeper Songaila now initiates dialogues correctly, requiring no multiple attempts or interactions.
  • Attacking ocean creatures from land is no longer possible.
  • Accounts merged from Serafine can now place Housing Cosmetics again.
  • Fixed an issue where upgraded houses no longer allowed Housing Storage to be placed.
  • Fixed an issue that allowed crops to be placed inside the Housing area of recently upgraded houses.

 

August 10th

Changed

  • Reduced the amount of Aether Echoes Scrolls rewarded from Supplybags, as the frequency was higher than intended. This adjustment is based on observations and feedback from the community.
  • Glory Shards are now more challenging to obtain due to a lower drop rate. This adjustment also reflects community feedback and observations.

Fixed

  • The Mentor System is now functioning properly.
  • Fixed an issue that prevented players who were members of a Guild from interacting with their Moas in the Open World.
  • Due to an unexpected issue, Aether Echoes Scrolls will now drop exclusively from Legendary Supplybags, rather than from all types of Supplybags.
  • Fixed an issue where players would have an incorrect amount of Health when swapping channels or dying under certain circumstances.
  • Fixed an issue where crops were being deleted from Open World Land when upgrading the house tier, which also prevented new crops from being planted. If you upgraded your house during this period and were affected by this issue, please contact our Support team for assistance.

 

August 9th

Changed

  • The crafting recipe for "Purified Alcohol" now requires 12 Potatoes instead of 12 Vodkas.

Fixed

  • Fixed an issue where Community Lands were incorrectly affected by other farm items occupying the same position on the farm in different channels, leading to the improper removal of those items.