Patch Notes 1.0.0

Thursday, January 11, 2024

"We are very excited to share with you all our first Official Patch Notes for 1.0.0 (Release Patch) of Ravendawn Online! These are new features, changes and balances that we have been hard at work on in the last 3 weeks since the end of our Final Open Beta. Most of the team took a much needed break during the Holidays, preparing for the busy Release ahead, but I hope this is but yet another example to you all how much we do in a short turnover, as a testament to you all in how much we care about the world we are creating.

While an MMORPG is never done, and there are always new features we want to add, and balances that are required as meta's change, and some of those decisions you might not all always agree with, we promise we will work tirelessly to make Ravendawn a passionately developed & special MMORPG experience for you all for years & decades to come 💗"

- From Knighter, Game Director


Added two new gear Grades: Celestial and Ascendant ー Both were added right after Arcane, so any grade after them was pushed forward. Grades pushed forward had its stats proportionally increased. New grades also have new border colors.

Applied adjustments to the credit when killing creatures in Story Quest tasks that require counting the number of kills — Instead of registering only the last hit, it will now count for everyone who dealt damage to the creature within 3 seconds before it dies (6 seconds for a boss). When in a party, it will be shared with nearby members.

Applied adjustments to the Rested Experience ー Instead of increasing a percentage base on the Legacy Level, it will now be a flat amount based on level ranges.

Applied adjustments to Breeding Limit ー When the breeding limit is increased after breeding a Moa, it will now consume a use after completing the mating phase (first), instead of Maturing Phase (last).

Added Click to Walk option by default in-game This feature can be disabled on Settings.

Trading between players is only unlocked once both players involved have reached 2000 Reputation Points.

Increased the minimum Level for PvP to 20 ー The minimum level to join Warmode Channel also changed to 20.

Increased the amount of resources needed for Crafting Tier 3+ items.

Increased the Marketplace tax (Buy and Sell offers):

◈ Sell Offers: 4% upon listing, 4% when selling (half for Patron)

◈ Buy Orders: 8% upon listing (half for Patron)

Increased the Land tax cost for all land sizes:

◈ Small Land: From ~5000 to ~8000 silver

◈ Medium Land: From ~7000 to ~15000 silver

◈ Large Land: From ~11000  to ~33000 silver

Slightly increased the gear base Infusion Experience:

◈ T1: From 50 to 75

◈ T2: From 100 to 150

◈ T3: From 250 to 375

◈ T4: From 500 to 750

◈ T5: From 1000 to 1500

◈ T6: From 2500 to 3500


Dawn Essence

Added Dawn Essence ー Dawn Essence is an untreadable resource gained as players progress in-game (Coming from North Star Quests & Supplybags), used to obtain RavenPacks. Previous sources that provided RavenCards will now provide Dawn Essence instead. This change was made to allow for more consistent Dawn Essence drops from Supply Bags, instead of a very low chance to get a RavenPack.

Equipment Breakdown

Unused Equipment stockpiling is a common occurrence in MMORPGs, especially long term, driving their price in the economy down. While some level of this is normal, as previously exclusive Tiers of gear become more commonly available, having a strong floor is incredibly important to make sure that Equipment always has value.

Because of this, Equipment will now be able to be broken down into Dawn Essence, which can then be used to obtain RavenPacks. With this, extra Equipment, whether Crafted or on the Marketplace, will always have value for obtaining or upgrading RavenCards! Selenia, located to the south of Ravencrest’s Temple, will allow you to breakdown equipment into Dawn Essence.


Tier 1 Skill Changes

Over the last month we have spent a lot of time discussing and improving how base (Tier 1) Skills feel in Ravendawn, as they are a large part of combat in the early game, and still filler in mid and late game, we wanted to make them feel more engaging and rewarding.

Because of this, most Tier 1 Skills in Ravendawn will now have a “3rd hit” bonus. What this means is every 3rd use of the Skill (on any target) will be enhanced and more rewarding to use. To keep the balance of these Tier 1 Skills the same, their base/non-enhanced version’s have been made slightly weaker:

Bash (Protection) ー Swing your weapon with force, dealing 100% (Weapon Power) weapon damage. Every third Bash deals 100% (Weapon Power) weapon damage to the main target and 50% (Weapon Power) weapon damage in a small area around you, causing 20% slow for 2 seconds to all targets.

Brutal Strike (Warfare) ー Deals 100% (Weapon Power) weapon damage to the target. Every third Brutal Strike heals you for 30% (Weapon Power) Health.  

Wind Arrow (Archery) ー Shoots an arrow that deals 85% (Weapon Power) weapon damage to the target. Every third Wind Arrow fires an additional Wind Arrow at 50% damage.

Smite (Holy) ー Deals 90% (Spell Power) spell damage to the target. Every third Smite will deal 30% additional damage.

Flash Heal (Holy) ー Heals the target for 170% Healing Power health. Every third Flash Heal, heal a bonus 50% Healing Power health to the target and becomes an instant cast.

Quick Slash (Shadow) ー Slash the target, dealing 105% (Weapon Power) weapon damage. Every third Quick Slash has a guaranteed chance to critical hit. 

Cyclone (Spiritual) ー Cast a cyclone, dealing 70% (Spell Power) spell damage to the target. Every third cast bounces off to 2 other targets within a medium area around the target dealing 60% (Spell Power) spell damage to the main target and 50% (Spell Power) spell damage to the second and third target. If Cyclone doesn't bounce it deals additional 20% (Spell Power) spell damage to the target.

Arcane Pulse (Witchcraft) ー Deals 70% (Spell Power) spell damage, applying a Pulse Stack that reduces target's (Defense Power) by 5% (Spell Power) per Pulse Stack for 10 seconds, up to 3 stacks. Every third Arcane Pulse, deals an additional 20% (Spell Power) spell damage.

Frostbolt (Wizardry) ー Shoots a frostbolt that deals 70% (Spell Power) spell damage and applies Frost Stack to the target. Every subsequent stack refresh the duration. Every third Frostbolt, deals an additional 20% (Spell Power) spell damage, and also applies a 30% slow to the target for 5 seconds.

Fireball (Wizardry) ー Shoots fireball at target that deals 70% (Spell Power) spell damage, applying a stack of fireball that deals 5% (Spell Power) every 2 seconds for 10 seconds, up to 3 stacks. Every subsequent stack will refresh the duration. Every third Fireball, deals an additional 20% (Spell Power) spell damage to the target, adjacent targets receive 50% and a stack of fireball is applied to them.



Increased the tax for every 10% above the threshold from 2% to 10% (proportional to how much is above the threshold).

Applied adjustments to the threshold calculation:

From: 10000 + (LEGACY_LEVEL * 8000)

To: 10000 + (LEGACY_LEVEL * VALUE)

The value follows the brackets below:

◈ Legacy Level: 1+: 2000

◈ Legacy Level: 10+: 3000

◈ Legacy Level: 20+: 4000

◈ Legacy Level: 30+: 5000

◈ Legacy Level: 45+: 6000

◈ Legacy Level: 60+: 7000

◈ Legacy Level: 70+: 8000



Applied adjustments to the Infamy gain formula and Peace Zone lock durations and added Experience debt on death, which increases based on the Infamy Points:

Infamy Gain

When killing an innocent (last hit): 100 Infamy + (from 10) 25 per Level difference.

When killing an innocent (participating): (from 50) 75 Infamy + (from 5) 15 per Level difference.

When killing a murderer: -50 Infamy.

When delivering a Tradepack: -10 Infamy.

When gaining experience (equal to 10k + 200 per player Effective Level): -10 Infamy.

Peace Zone Lock

When killing an innocent (last hit): Increased from 15 to 20 minutes.

When killing innocent (participating): Increased from 5 to 20 minutes.

 ◈ When killing innocent in a Ship (last hit): 10 minutes.

 ◈ When killing innocent in a Ship (participating): Increased from 5 to 10 minutes.

 ◈ When attacking any player: Increased from 1 to 3 minutes.

Additions ー Experience Debt on Death

When the player has 1000+ Infamy Points, increase the Experience debt on death by 50%.

When the player has 2000+ Infamy Points, increase the Experience debt on death by 100%.

When the player has 3000+ Infamy Points, increase the Experience debt on death by 150%.

When the player has 4000+ Infamy Points, increase the Experience debt on death by 250%.


Quests & Map

Increased ‘’Salt  Water Pit’’ Dynamic Event total duration to ~20 minutes.

Increased the area of ''Killer Bees'' Dynamic Event.

Applied adjustments to the Dynamic Event "Never Enough Fur" ー Pelts no longer disappear when dying or logging out, allowing players to sell them next time they talk with the NPC. The Experience reward will be given based on the player’s progression in the event.

Added confirmation windows after some dialogues from Story Quest Usually for tasks that provide gear ー This change takes place to avoid situations where players could select the wrong dialogue and receive a piece of equipment they don't want.

Applied improvements to the early game experience (Quests and Map) to reduce the frustration that some areas and Quests used to give to new players.

Added a connection between most early game Quests up to the moment players arrive in Sajecho Island With this change, there is now a more defined path through the early game.

Added a surface entrance to the East Hookmask Camp in Glademire ー This change aims to make it easier for new players to find the location of the Story Quest ‘’Bandit Breakdown’’.

Applied adjustments and improvements to several respawns at Gilead, Hadarak Desert, Forsaken Mountains, Crowhollow Bog, Glaceforde, and Rohna Woods.

Applied several improvements to the compass highlights of several early game Quests.

Added Waypoints to North Glademire and Elder Coast.



Myrdyr, the boss of the Story Quest “Legend of the Dragonforge” was completely revamped, receiving a brand new sprite, skills and mechanics.

Increased the accelerated respawn rate for creatures (based on overpopulation per spawn).

Reduced the chance to drop Creature Trophies by 5x.

Slightly reduced the amount of different loots from creatures below Level 25.

Reduced maximum possible amount of nodes spawned at the same time by ~15%.

Reduced respawn boost logic (internal boost that gets applied upon certain condition being reached, accelerating the respawn time) by ~20% ー This change will not make respawns 20% slower, but will make the accelerated respawn being 20% weaker, which different considering that the accelerated respawn is an additional boost to the base respawn timers.

Applied adjustments on drop rates for Spool of Hair and Hide (as creature loot) Increased for Spool of Hair, while reduced for Hide. The change includes all creatures that have it as loot.



Increased the Healing amount for all potions (except tier 7 Health Potion) and reduced the level requirements to all tiers of potions (except tier 7 Health and Mana Potions).

Reduced the amount of potions given in Story Quests by ~40%.

Reduced the chance of dropping potions from Supplybags by ~40%.

Applied adjustments to the level range to obtain the following Potions on Supplybags:

◈ Health Potion T1: From (1-14) to (1-9).

◈ Health Potion T2: From (15-29) to (10-19).

◈ Health Potion T3: From (30-44) to (20-29).

◈ Health Potion T4: From (45-54) to (30-44).

◈ Health Potion T5: From (55-64) to (45-59).

◈ Health Potion T6: From (65-74) to (60-74).



Added Portuguese translations to several sections of the game.

Added Sound Effects to several creatures and sections of the game.

Added new Rangers Company tasks for killing Trunks in Crowhollow Bog and Fields of Despair.

Added the possibility to increase the inventory slots up to 120 ー Base amount of slots has changed to 48.

Added the possibility to increase the Guild member slots up to 100 (5 per time) ー Base amount of slots changed to 25.

Applied improvements to the Artifact System ー Map pins, descriptions and rewards.

Added a warning when a player under Level 20 tries to craft a Tradepack ー This warning makes the player aware of losing the PvP protection while carrying a Tradepack.


Rule Update / Confirmation

After much consideration, we have decided that Multi-Clienting will not be allowed on Ravendawn. This is to ensure the immersion of the game world as well quality of the game experience. We will be blocking the client from having multiple instances open for Release and those found Multi-Clienting will be banned on spot.


Added the new Buff & Debuff UI ー Players will now be able to see the current Buffs and Debuffs active in their character in a HUD element (draggable with Edit UI). In addition to that, all Buffs and Debuffs are now rounded up if the values are not an integer (full number).

Added several new improvements to the BattleList ー Players can now resize the Battle List, and hovering the mouse over a creature in the List will now show the yellow circle around the creature in the screen.

Added icons and filters to Vendors and Collectors (Loot Buyers) in the World and Mini Maps ー Players can now find them easily.

Added colored Nameplates (greenish) for members of the same Guild.

Added small improvements to the RavenCard listing window.

Added "Required Materials" section in the UI for Cheese Barrel and similar housing farm objects.

Hovering the mouse over a region in the World Map will now display more information about the region.

Gears are now going to display their total EXP value of Infusion in their tooltip.

Increased the chat font size for better readability.

Compass highlights will now be displayed over other icons.

Changed the Spiritual illustration on the character creation screen.


After lots of discussion, feedback, and testing, we have decided to remove the 20% slow that occurs when attacking with Ranged Weapons. Instead, we have reimplemented the 20% slow on hit when using a Melee Weapon, and have given melee creatures a 15% Movement Speed increase.

Increased player’s base AP/DP/HP (Healing Power) from 10 to 15.

Slightly increased creature’s strength scaling from Level 35+.

Reduced the drop rate of  Phantasmagorical Cloth from Vampires by ~66%.

Reduced all the amounts related to Cotton by 3x ー Gathered amount, price, Effort required, etc.


Archetypes Skills


Quick Fire Damage reduced from 60% Weapon Power to 55% Weapon Power per Arrow.

Quick Fire Base arrows fired increased from 2 to 3.

Quick Fire Cooldown reduced from 40 to 30 seconds.


Revenge ー The base damage reduced from 125% to 100%.

Revenge Aether bonus damage reduced from 25% to 20% per 10 Aether consumed.

Revenge Cooldown increased from 30 to 40 seconds.

Blessed Earth Base Weapon Defense and Spell Defense scaling reduced from 10% to 7.5%.

Blessed Earth Weapon Defense and Spell Defense scaling per Aether consumed reduced from 3% to 2.5%.


Feasting Strike Healing reduced from 40% Weapon Power to 36% Weapon Power per 10 Aether consumed.

Bladestorm Bonus healing per Aether consumed reduced from 7% to 3.5%.

Hatred AP passive reduced from 0.5% per stack to 0.4% per stack.

Hatred Cooldowns between dealing and taking damage to generate stacks are now independent.

Savagery The amount of healing Savagery gives to the player was changed. Instead of healing by 100% of the damage dealt, from now on, every stack of Savagery on the target will heal the player by 15% instead of the damage dealt.


Coup de Grace Extra damage caused by the skill if used within 3 seconds after Stalk was reduced from 150% Weapon Power to 75% Weapon Power.

Death Blossom Bonus damage per Aether consumed reduced from 80% Weapon Power to 70% Weapon Power.

Shadow Proficiency Chance to generate Aether from critical strikes increased from 20% to 25%.


Cyclone If Cyclone doesn't bounce to another creature, it deals an additional 20% spell power damage to the target. This effect doesn't work if the player is equipping the Goblin Glider RavenCard.

Air Aura Wind Aura duration reduced from 3 seconds to 2 seconds.

Windstrike Spirit   Damage changed from Weapon Power to Adaptive Damage.

Windstrike Spirit Activation every 3rd basic attack instead of a fixed 50% chance.

Windstrike Spirit Aether bonus damage increased from 10% Adaptive Damage to 20% Adaptive Damage.

Windstrike Spirit Duration increased from 12 seconds to 15 seconds.

Wind Mastery Now stacks up to 3 times. Once max stacks are reached, the effect duration will not be renewed.


Meteor Strike The damage in the medium area was increased from 30% to 60%.

Amplification Damage increase changed from 5% to 8%.

Amplification Increased resource cost of skills reduced from 35% to 25%.



Zorian Shoreguard (Bash) ー A 20-second cooldown was added for the effect to occur again.

Hoglet (Spirit Resolve) ー Healing from Spirit Resolve adjusted from 75/90/105/120/135/150/165% to 100/110/120/130/140/150/160%.

Winterborn Guardian (Smiting Smash) ー Blessed Resonance damage increase reduced from 40/50/60/70/80/90/100% to 20/25/30/35/40/45/50%.

Jackal Moonblade (Spirit Shield) ー Healing increase reduced from 20/24/28/32/36/40/44% to 10/12.5/15/17.5/20/22.5/25%.

Morningfox Cub (Safe Guard) ー Amount of heal shared with the target reduced from 50/60/70/80/90/100/110% to 30/37.5/45/52.5/60/67.5/75%.

Saltdusk Executioner (Guillotine) ー Threshold for the card effect increased from 30% to 35% of the target's health.

Troll Brawler (Pummel) ー Stun duration increased from 0.3/0.6/0.9/1.2/1.5/1.8/2.1s to 2/2.5/3/3.5/4/4.5/5s.

Hog Warlord (Feasting Strike) ー Cooldown increase from the RavenCard was removed.

Goblin Berserker (Berserk) ー Critical Damage and Haste RavenCard bonus increased from 15/18/21/24/27/30/33% to 15/20/25/30/35/40/45%.

Morningstar Paladin (Flash Heal) ー RavenCard damage increase increased from 5/6/7/8/9/10/11% to 20/25/30/35/40/45/50%.

Morningstar Paladin (Flash Heal) ー Holy Force removed from the RavenCard's damage increase.

Dwarf Warpriest (Holy Shackles) ー Cooldown increase removed from the RavenCard.

Kaiman Seer (Devotion) ー Cooldown increase removed from the RavenCard.

High Elf Priest (Living Saint) ー Healing critical chance increased from 10/12/14/16/18/20/22% to 15/17.5/20/22.5/25/27.5/30%.

Hoghound Raider (Quick Slash) ー Damage reduction reduced from 40/36.7/33.3/30/26.7/23.3/20% to 40/35/30/25/20/15/10%.

Hobgoblin (Shadowstrike) ー Damage increased from 100/120/140/160/180/200/220% to 120/150/180/210/240/270/300%.

Brotherhood Tracker (Crippling Dagger) ー Duration decreased from 8 seconds to 6 seconds.

Chainwraith Creep (Illusive) ー Additional cooldown increased from 60/54/48/42/36/30/24s to 60/55/50/45/40/35/30s.

Mistycap Mushroom (Windstrike Spirit) ー Damage increased from 3/3.5/4/4.5/5/5.5/6% to 10/13.3/16.7/20/23.3/26.7/30%.

Doom Gazer (Arcane Torrent) ー Bonus damage increased from 2.5/3/3.5/4/4.5/5/5.5% to 6/7.5/9/10.5/12/13.5/15%.

Icicle Gazer (Frostbolt) ー From now on, if the target is already affected by 3 Frost Stacks and receives another Frost Stack, apply Deep Freeze.

Icicle Gazer (Frostbolt) ー From now on, targets already affected by Deep Freeze can't be affected again for 10 seconds.

Goblin Tinker (Haste) ー Shock damage changed from Weapon Power Damage to Adaptive Damage.



The Lighthouse Wail ー Increased the base Health and crowd control effects, but reduced the extra DP received on skill casting to create a window of opportunity.

Widow Queen ー The creature no longer spawns three Cave Spiders once it reaches 50% Health or less.

Goblin Tyrant ー Slightly increased the damage of the basic attack. Its summoning skill is used more frequently now.

Captain Adamastor ー Increased sustainability and area control, but also increased the cooldown of direction hit skills.

Asterion ー Increased the effectiveness and the cooldown of area skills.

Blake ー Increased base Health and the effectiveness of an area skill.

Boro'gorom ー Increased its sustainability and area control.

General Galien ー Increased the effectiveness of area control skills.

Shark Goldenmaw ー  Increased the effectiveness of area skills.

Grokolak ー Increased the effectiveness of area skills.


We hope you enjoyed Patch Notes 1.0.0. We look forward to seeing you all in-game on January 16th ー meanwhile, join us in the Discord Taverns!