Update 2.0.4 Notes

Monday, December 16, 2024

The world of Ravendawn continues to evolve, and we're happy to announce Update 2.0.4! This update introduces a variety of improvements to enrich your journey, from brand-new Creature Spawns to updates on Dynamic Events and Enhanced Party Hunting Mechanics that put teamwork to the test. 

The Crowd Control system has been reworked for smoother, more engaging hunts, while Aether Rift and Aether Echoes rebalances ensure more challenge. To make your adventures even more immersive, we’re introducing Ambient Music, bringing the world of Ravendawn to life like never before.

This update also introduces a range of quality-of-life enhancements. The highly requested stair indicators have arrived, making navigation seamless, and we've also polished systems with expanded rewards, profession adjustments, and UI improvements.

As we set our sights on the future, we are actively working on refining general game progression by balancing mechanics across the board, completely overhauling some Professions such as Breeding and Fishing, and delivering two new Archetypes to diversify your adventures and open up new paths to explore. Exciting changes are on the horizon, so stay tuned!

And while we continue to refine and expand the core experience of Ravendawn, the Emberveil winds have begun to sweep across the lands. This festive season, the largest so far, is the perfect time to embrace the excitement of the holidays, with thrilling surprises awaiting.

Now, let’s dive into all the details of Update 2.0.4!

 


Greetings and Merry Emberveil to all our adventurers! This year, as we approach the festive season, the people of Ravencrest are wrapping presents, decorating their homes and preparing for the arrival of Father Beard and his Munk Helpers.

Seeking to make this the biggest celebration yet, with many moving parts and many ways to participate, whether it’s crafting, fighting creatures, completing dynamic events or traveling around the world exploring, Emberveil Gifts are waiting to be unwrapped!

Read more in a special DevBlog on Emberveil to prepare for the upcoming Christmas celebration!

Ravencrest is alive with the Christmas Spirit The Emberveil festivities will be available until January 6, 2025!

 


Dynamic and Environmental Event Improvements

As we examine events new and old, we are bringing forward some changes to multiple events in order to revamp their trigger conditions as previously they were too difficult or practically impossible to activate. 
Alongside changing the trigger conditions we are also adjusting rewards and fixing text information in order to better clarify task requirements.

  • The Whirlwind General — Level 74:
    • Reduced trigger requirements massively.
    • Increased EXP reward to 72,000.
       
  • Ice Cold Enemies — Level 65:
    • Reduced trigger requirements and added a new trigger to allow the event to fire more often.
    • Changed how the event trigger message is displayed. All players on Glaceforde will now be notified, not only those inside the event area.
    • Reduced EXP reward to 42,450.
    • Reduced delay timer by 40%.
    • Adjusted task description during the delay timer accordingly.
    • Changed the description of the first task for better clarity.
       
  • Magical Pheromones — Level 50:
    • Changed message received if Level requirements are not met.
    • Added a channel time and message for the event trigger.
    • Updated message played when the event is on cooldown while in possession of the trigger item.
    • Updated message played when the event is on cooldown and the trigger item is not in possession.
    • Changed the timer to complete the quest to 15 minutes.
    • Adjusted the cooldown and blacklist timers.
    • Fixed typo in the first task’s description.
    • Increased the EXP and Silver rewards to 15,500 and 2,000 respectively. Contribution remains the same.
    • Added Oversized Flea as an additional reward to the event.
       
  • Hunters Under the Sunheat Level 36:
    • Revamped the trigger conditions completely, massively reducing the requirements.
    • Added a cooldown to the event.
    • Reduced blacklist period.
    • Reduced delay timer to 1 minute.
    • Changed the first task’s description.
    • Removed task two and unified requirements into task one to improve event flow.
    • Changed reward distribution. If the event fails, players will receive rewards equivalent to their event contribution score.
    • Increased maximum contribution score to 20,000
    • Increased EXP reward to 30,000.
    • Decreased Silver reward to 5,400.
    • Increased the maximum number of Fiery Essences possible to obtain as a reward from the event.
       
  • An Escort to Defiance, Truce and Bastion — Level 33, 35, and 35, respectively.
    All three events are related and received the same changes:
    • Changed the trigger window to be much more frequent.
    • Changed the system message for the event to play for all players in Zephyr Vale.
    • Reduced cooldown significantly.
    • Adjusted blacklist period.
       
  • Raiders of the Wastes Level 24:
    • Revamped trigger conditions, significantly reducing requirements for the event to fire and added failsafe checks to increase the chance of being triggered after multiple failures.
    • Added assets to the event area to be spawned when the event is triggered, changing the environment.
    • Reduced event area size significantly.
    • Changed the message played when the event is triggered.
    • Changed the cooldown for the event.
    • Adjusted the timer to complete the event to 10 minutes.
    • Adjusted blacklist timer.
    • Delay timer decreased to 4 seconds.
    • Changed the first task’s description and the spawn locations of event creatures.
    • Changed the second task’s description and the spawn locations of event creatures.
    • Reduced EXP reward to 13,000.
    • Reduced Silver reward to 3,500.
    • Added the Cunning Handle item to the reward pool reward.
       
  • Creepy Howls Under the Moon Level 8:
    • Revamped the trigger conditions completely, massively reducing the requirements.
    • Changed the system message played when the event is triggered.
    • Added a cooldown to the event.
    • Reduced blacklist period.
    • Reduced delay timer to 1 minute.
    • Adjusted the first task’s description.
    • Changed reward distribution. If the event fails, players will receive rewards equivalent to their event contribution score.


Early Story Quests Improvements

To help players in the early game have a better understanding of certain core mechanics, we're making a few small improvements to a couple of Story Quests:

  • Game Meat — Level 5
    Added a new task before the end of the quest that teaches how and where creature products can be sold.
    Adjusted NPC Brigda's dialogue to reflect the new task.
  • The Lighthouse Keeper — Level 11
    Added a new task before the end of the quest that teaches how to craft a wagon and where it can be done.

 


Party Hunting

In an effort to increase the appeal of hunting creatures with multiple friends, we are bringing forth a buff to larger parties hunting together as well as a new effect for those in a party that will boost item drop rates from creatures!

  • Increased Experience earned in parties of 3 players or more, proportionally to the size of the party.
  • Added a new item drop chance boosting mechanic for any party with 2 or more players.
     

New Spawns

  • Added new Saurians Spawn (Levels 79 - 82) near the Ruins of Gilead.

As pressure from Ravencrest adventurers mounts, the saurians respond by expanding their grounds further and deeper underground. Initial scouting reports suggest the new tunnels are home to far more powerful saurians than others of their kin in the surrounding area. All travelers are advised to steer clear from the eastern shores of Gilead.

  • Added new Snow Spiders Spawn (Levels 72 - 75) under Coldstring Burrows in the Frost Steppes.

Snow spider activity has never been strange around the Coldstring Burrows, however the extent of these nests was not fully understood until an expedition from the Ravenscouts managed to penetrate the outer layers and revealed a vast network of caverns. Who can say how deep these tunnels lead and what may be discovered within…


Crowd Control Effects

Crowd Control effects are not always intuitive when it comes to understanding how diminishing returns are applied to creature skills. Currently only some conditions are affected by diminishing returns. These changes aim to improve the overall hunting flow, making rotations and encounters smoother.

To achieve this, we have categorized condition effects into different classifications and are clarifying how they are used by creatures in combat against player characters. These are as follows:

  • Pull
  • Push
  • Interrupt

These effects are not affected by diminishing returns on crowd control.


Unique Crowd Control

  • Slow

This type of crowd control is not affected by diminishing returns at this time due to the large range in potency from slowing effects.


Hard Crowd Control

  • Stun
  • Fear
  • Snare

These effects impact each other when it comes to diminishing returns so receiving multiple slows will reduce the effectiveness of stuns and fear effects. Fear has also been changed to apply a silence effect as well as loss of movement control.
 
Action Crowd Control

  • Confusion
  • Silence (Includes Hex)
  • Blind

These effects impact each other when it comes to diminishing returns so receiving multiple blinds will reduce the effectiveness of silence and confusion effects.

The categories listed above are only working within their groups and not with each other, meaning that stuns will not reduce the effectiveness of blinds and vice versa.


Creature Skill Changes

  • Changed the Terrorize creature skill, increasing cast time from 2 to 3 seconds and the Fear condition now also removes the ability to cast skills.

The Ravage and Grapple creature skills now apply a condition that grants immunity to being stunned when being targeted by these skills from multiple sources.

 


Equalized RavenCards on Rifts

RavenCards owned by players participating in Aether Rifts will now be automatically adjusted to Rare rarity, either upgraded or downgraded, to ensure a balanced and fair experience for all participants.
 

Aether Rift Boss Changes

Updated the Aether Corruption (Aether Rift Boss) design for both Solo and Duo Rifts to now spawn a stronger version of the boss when no enemy player entered the Rift. This means that the Aether Rift experience should now provide more of a PvE challenge when no possibility for PvP could have occurred.

  • Solo Aether Corruption:
    • Increased Health.
    • Increased the damage of all skills.
    • Increased the debuff value to Spell and Weapon Defense.
    • Increase the duration of Healing Reduction debuff.
  • Duo Aether Corruption:
    • Increased Health.
    • Increased the damage of all skills.
    • Increased the debuff value to Spell and Weapon Defense.
       

Aether Echoes

All bosses have been balanced considering their level of difficulty and the strength of players within those level ranges. To establish a consistent standard, we based our calculations on the level required to equip each set gear and then set each boss's level accordingly. 

Players above the boss's level will be synced down to match the boss's level, while those below will remain at their current level. The levels for each boss are as follows:

  • Easy — Boss Level fixed at 40
  • Medium — Boss Level fixed at 55
  • Hard — Boss Level fixed at 70
  • Madness — Boss Level fixed at 75

As part of this, most skills have been adjusted to align with the new proposal. Some were merely buffed or nerfed, while others were reworked mechanically. It’s also worth noting that each boss now has a specific weakness.

 


The wait is over, and it's time to elevate your journeys! Get ready to experience a whole new level of immersion as each region now boasts its own unique ambient soundtrack. 

From the serene shores to the darkest depths, every note is crafted to pull you deeper into the world:

  • Glaceforde
  • Harbor Island
  • Gilead Island
  • Sajecho Island
  • Rohna Woods
  • Glademire
  • Elder Coast
  • Frost Steppes
  • Fields of Despair
  • Crowhollow Bog
  • Zephyr Vale
  • Hadarak Desert
  • Ocean

Don't worry: Classic vibes are still alive! If you're a fan of the original track, fear not — Ravencrest continues to echo with its timeless tune. It's time to turn up the volume and let the music guide your journey!

Click here to listen to all tracks on YouTube!

 

 

  • Added the option to skip RavenPack Opening Animation. This can be found under Settings (O) ➝ Graphics ➝ Pack Opening Animation.  The option can be toggled On/Off and is enabled by default.
  • Added indicators for stairs on the map and as an option under Settings (O) ➝ Hotkeys ➝ Interface ➝ Stairs Indicators. These indicators are displayed as small arrows pointing either up or down to inform the level change that using a nearby staircase would lead to. This option can also be found located around the minimap and contains the following options:
    • Enabled
    • Only Underground
    • Disabled
      This change combined with the stairs light addition will significantly improve the ability of our adventurers to explore the world and discover hidden secrets.
  • Added "Trust this device for 30 days" checkbox on the login screen.
    No longer will you need to go through 2FA multiple times just for having to re-login.
  • Added a new visual element in the Edit UI Mode to better represent information regarding the different UI widgets.
  • To improve the experience in-game, we are introducing the option to filter requests for Trade, Party and Guild invites. The option can be found inside the (O) > Windows menus and allows to filter between Everyone, Friends and No One.
    Finally hunting session will be truly peaceful...
  • Changed behavior of Wagons when entering combat. Now, when you use a skill while on a Wagon, you will be automatically dismounted to start fighting, the same way that dismounting into combat works while riding a Moa. This change does not affect Moa skills.
  • Added "F" interaction as an alternative to the current "Get on Wagon" interaction, which improves the traveling experience significantly.
  • Added the option to claim rewards from external sources (such as Twitch Drops) in-game for individual characters rather than be automatically granted to the first character that is selected to log in with.
    This option can be found by pressing Esc ➝ Redeem Rewards. When rewards are character specific and not account wide, a confirmation window will follow to check if the reward should be redeemed.
  • Added several new level 65+ Open World rewards in Zephyr Vale, Gilead Island, Hadarak Desert, Glaceforde, Glademire and Elder Coast.
  • Increased the time for Market offers before it expires:
    • Patrons: From 72 hours to 168 hours.
    • Non-Patrons: From 24 hours to 72 hours.
  • Changed Oversupply to no longer be capped at 5000%, it now has no upper ceiling to hit.
  • Added Rangers Company tasks in Gilead Island to hunt Saurians (Level 75-87).
  • Added Rangers Company tasks in Frost Steppes to hunt Snow Spiders (Level 64-79).
  • Updated Desert Rose reward item from the Tuskan Trashers (Level 37) Story Quest:
    • Changed the item description.
    • Added the same functionality as other Housing Decorations, allowing the item to be interacted with and unlocking a cosmetic item (similar to Creature Trophies).
    • The Housing Decoration item is named as "White Plant" in the housing interface.
    • The Desert Rose has been added to Mercier's shop and can be purchased as long as the cosmetic has not been unlocked or a copy already owned.
  • Made a small adjustment to the Hoghound Warchief boss from Green Tide Crashing (Level 65) Dynamic Event.
    • Changed the base appearance of the creature.
    • Specified the stat reduction applied by the first skill of the creature debuff.
    • Adjusted the damage of 4th skill.
    • Swapped out the 2nd skill with a new, visually updated version and changed the total damage dealt.
  • Changed the halls beneath Yorn'omaala to reduce the amount of visual clutter and open up more room for movement.
  • Added NPC Saleema in Margrove to buy up junk creature products. She behaves the same as Xeniad in Ravencrest.
  • Increased the amount of Dawn Essence that Selenia rewards for breaking down weapons and equipment.
    • One-Handed Weapons
      • Tier 1: 2 ➝ 4 Dawn Essence
      • Tier 2: 6 ➝ 8 Dawn Essence
      • Tier 3: 20 ➝ 40 Dawn Essence
      • Tier 4: 85 ➝ 90 Dawn Essence
      • Tier 5: 220 ➝ 290 Dawn Essence
      • Tier 6: 425 ➝ 530 Dawn Essence
      • Tier 7: 1200 ➝ 1720 Dawn Essence
    • Two-Handed Weapons
      • Tier 1: 4 ➝ 8 Dawn Essence
      • Tier 2: 12 ➝ 16 Dawn Essence
      • Tier 3: 40 ➝ 80 Dawn Essence
      • Tier 4: 170 ➝ 180 Dawn Essence
      • Tier 5: 440 ➝ 580 Dawn Essence
      • Tier 6: 850 ➝ 1060 Dawn Essence
      • Tier 7: 2400 ➝ 3440 Dawn Essence
    • Equipment
      • Tier 1: 1 ➝ 2 Dawn Essence
      • Tier 2: 3 ➝ 4 Dawn Essence
      • Tier 3: 16 20 Dawn Essence
      • Tier 4: 45 (Unchanged) Dawn Essence
      • Tier 5: 140 ➝ 145 Dawn Essence
      • Tier 6: 240 ➝ 265 Dawn Essence
      • Tier 7: 600 ➝ 860 Dawn Essence

With these adjustments, we expect to see more usage of Selenia's services as unwanted gear will yield a better return.

  • Simplified the passive bonuses from certain Professions that grant a chance to receive double materials. They will now behave in the same way as Plenty Harvest (grants 50% more materials on gather)  does for Housing. The following professions were affected:
    • Mining
    • Herbalism
    • Woodcutting
    • Farming
    • Husbandry
      We've also corrected an issue where bonuses from housing and passives can trigger independently leading to inflationary outcomes. The unified effect from different sources will instead increase the chance to trigger in the first place.
  • Changed behavior of the Waypoint UI after teleporting. The interface now closes automatically for a seamless transition between locations.
  • Updated how creature drops are displayed in the server log. Now the quantity and quality colors are included in the log.
  • Moa Filter QoL Update:
    • Amended Moa filters in your collection to correctly display only the chosen features when selecting "Color" and "Feather Tips" colors for example, where previously it would show all Moas that fit either criteria.
    • Breeding Limit filter now sorts based on remaining breeding values. When sorted from high to low, a Moa with that has had 0/3 breeding will appear higher on the last than a 2/4 Moa.
    • Added a new category under the Skill Filter for "All Tiers" which will display Moa of all tiers with a selected skill.
  • Improved the icons for Inventory Filters in order to allow for better visibility and ease of sorting through items.
  • Added the "Refer a Friend" button to the Social (N) UI window in-game, under the Friends Tab.
  • Changed the locations of NPCs Sir Alexander and Konan to just outside the Ravencrest castle courtyard in order to make room for event specific NPCs and decorations.
  • Updated maximum level displayed on Silvercliff Hills in Zephyr Vale.
  • Updated the message displayed when a player is under the minimum requirement to participate in the Prison on the Peak (Level 72) event.
  • Updated the visual effect for Reckless Cleave.
  • Added a new effect to the end of the Eye of the Storm Legacy Skill.
  • Applied adjustments to titles in the Map Menu for better consistency.
  • Updated the icons of some of the buttons inside the House Editor UI for better consistency.
  • Improved the UI window displayed when selecting from the North Star Quests Equipment Chests.
  • Added Portuguese translations in several instances of the game, such as item categories in the Marketplace, Infusion confirmation modal, information regarding Guild Wars, Room descriptions and more.

 

 

  • Targeting with TAB is now properly working in Duels.
  • The trigger interaction from Magical Pheromones Dynamic Event is now correctly working.
  • PvP now activates properly in Warmode and Plunder Channels for the North and South Glademire regions, allowing players to engage in combat as intended.
  • The wagon now properly interacts during mounting, preventing duplication.
  • Fixed a missing event zone tile in the area of the Dynamic Event Sealed under the Dark.
  • The Story Quest The Creating Value has been improved to prevent multiple Golden Guardian mini-bosses from being summoned.
  • The trinkets Slippery Sole, Icedrop Solution, and Stepping Fuel now correctly boost speed "on foot" and their descriptions have been updated for clarity.
  • Yornish random NPCs now have the correct hair and weapons.
  • The Fishpost Bandit's Teaching now correctly appears during quests that feature a fish as a quest item, rather than as a sellable item.
  • The Fishing System Bandit's Teaching has been updated for clearer information, with the correct details now displayed for each Bandit's Teaching.
  • When an item is needed for a Bandit's Teaching interaction, the tutorial window now correctly points to the inventory bag that has the item. The change affects the following Bandit's Teachings:
    • Fishing Rod
    • Fish Broker
    • Land Deed
    • Trinket