Hotfixes: November 11th

Wednesday, November 13, 2024

November 11th

Fixed

  • The dialogue with the NPC Gil Swigmore is now correctly updating in any situation after delivering items.
    Previously, delivering items in a specific order caused the dialogue to incorrectly retain the option to deliver the same item again. However, completing either of the remaining two requests would function as intended, granting players the Fairy reward.
     

November 7th

Added

We're introducing an update to crafting material drop rates for creatures, making rarer items more accessible while reducing the frequency of some overabundant materials. This update also includes crafting drops for new creatures in the Winterborn, Skorn, and Hookmask families. Here’s what’s changing:

  • Crafting Materials ー Increased the drop rates for:
    • Enervating Cores
    • Heavy Metal Chunks
    • Ancient Ingots
    • Greenweave Bolt
    • Ancient Metallic Scrap
    • Polished Plate Scraps
    • Crude Rune Tips
    • Sturdy Joints
  • Crafting Materials ー Reduced the the drop rates for:
    • Internal Padding from Bog Spiderlings, Snow Spiderlings, Bog Spiders and Snow Spiders.
    • Phantasmagorical Cloth from Vampires and Chainwraiths.
    • Sea Cured Leather from Pirates.
  • Item Additions
    • Hookmask Sigma now drops Rough Steel Plate.
    • Hookmask Adept now drops Thin Blade and Unyielding Fortitude Fragments.
    • Hookmask Gamma now drops Polished Plate Scraps and Unyielding Fortitude Fragments.
    • Winterborn Icebreaker now drops Sturdy String.
    • Winterborn Iceguard now drops Polished Plate Scraps and Swiftseer Band Fragments.
    • Winterborn Frostmancer now drops Ambersprite Shard and Swiftseer Band Fragments.
    • Skorn Fanatic now drops Cutting Edge Scrap.
    • Skorn Dreadknight now drops Ancient Metallic Scrap and Voidmind Fragment.
    • Skorn Demonologist now drops Enervating Core and Voidmind Fragments.
    • Ghaz Sandbender now drops Cunning Handle.

Fixed

  • Players can now properly deliver items of different qualities in different quantities in Fairy Light NPcs ー The lowest quality items will always be prioritized during delivery.

 

November 1st

Fixed

  • The items Dwarven Lost Hammer and Daedalus Hammer now correctly provide Labor as specified in their descriptions.
     

October 31th

Changed

  • Recent adjustments to creature pursuit and base detection range (implemented in Update 2.0.3) will no longer apply to Aether Rift creatures.
  • Adjusted Aether Stone mechanics for players at Effective Level 75 facing creatures over 10 levels higher:
    • Players can now interact with Aether Stones dropped by creatures more than 10 levels above them, as long as they are at least Effective Level 75.
    • Creatures spawned may exceed the 10-level difference.
    • Rewards are scaled to align with the standard 10-level cap.

Fixed

  • Fixed an issue where Provoked effects would sometimes end prematurely.

 

October 30th

Fixed

  • Fairy Light System:
    • NPCs related to the Fairy Light system now accept items of any quality.
    • The NPC Zarath Al'Gourmand (Hadarak Desert) now correctly transitions dialogues, ensuring players won't skip any dialogue involving the Fairy Light System.
    • The NPC Linnie Swann (Sajecho Island) is now functioning correctly, allowing players to unlock the Fairy as intended.
  • Harvest Eve Event:
    • Fixed an issue where mass-opening Harvest Eve Supplybags was not providing the correct amount of Harvest Coins due to a slot stack issue.
    • Fixed an issue where the Harvest Hag Event Shop was counting Harvest Coins stored in the bank instead of only those in the inventory. From now on, the NPC will only count the Harvest Coins present in the player's inventory.

 

October 26th

Added

  • Harvest Eve Event:
    • A new House Decoration, Unfortunate Mari, is now available from the Harvest Hag Vendor!
    • Collect 50,000 Harvest Coins to earn the new Player Title: Pumpkin Royalty!

 

October 25th

Changed

  • Applied adjustments to ‘Undead Harvesting’ Event (Level 74) to improve consistency in triggering conditions and increase the likelihood of activation:
    • Increased the event's trigger chance.
    • Removed the requirement for the region to be in a state of Conflict or War; the event can now trigger during Peace.
    • The failsafe ticking rate has been increased, reducing the time required for the event to be guaranteed to activate by 25%.

Fixed

  • The sound effects for UI interactions are now working correctly.

 

October 5th

Fixed

  • Cuttable trees are now properly spawning in the Open World.
  • Fixed an issue where the party was not being properly created when joining the Guild Wars Arena under certain conditions.
  • Fixed an issue where the interaction with the Aether Stone wouldn't appear if all mobs weren't killed before the despawn timer.

 

October 4th

Fixed

  • Fixed an issue where, after transferring Guild Leadership, the new leader was unable to interact with certain systems related to Forts and Strongholds.

 

September 28th

Changed

  • Guild Wars now use the points scored to determine the reward for the losing Guild:
  • In order to receive 100 Warforging Shards for the participating team and 50 for all other members, the team needs to score at least 1,000 Points during the Guild Wars battle to receive the maximum value of this reward. If a Guild scores less, they will receive proportionally less Warforging Shards for the team and non-participating members.
  • The value of killing enemy players inside Guild Wars changed from 1 ➝ 5 Points.
  • The value of capturing the flag inside Guild Wars changed from 50 ➝ 100 Points.
  • The minimum required bid changed from 3,000,000 ➝ 5,000,000 Silver.
  • If a team does not show up to participate in Guild Wars, they receive no rewards.
  • Applied adjustments to Guild Wars UI tooltips to reflect the changes listed above.

 

September 27th

Fixed

  • Fixed an issue that was preventing the correct amount of members (15) to join 15 members the Guild Wars.


September 26th

Added

  • Added a New High Level Spawn: Minotaur spawn under Mount MinosLevel 80-84.
    Recent ventures into Mount Minos by determined spelunkers have yielded rumors of expansive hidden chambers deep below the mountain. It seems that whatever entry route was discovered, the explorers were not eager to share all of the secrets they learned…

Fixed

  • Addressed an issue where crops appeared fully grown, but when attempting to harvest, the game indicated they weren’t ready yet.

 

September 21th

Changed

  • Players can no longer interact with the Golden Flag (Guild Wars) while under the effects of the Holy and Spiritual Legacy Skills.

Fixed

  • Fixed an issue where, after leaving the Aether Rift, players were unable to use their Legacy skill until they swapped their Archetypes.
  • Fixed an issue where Guilds were able to have 16 players on the Guild Wars during the match.
  • Fixed an issue where the upgrade button for Strongholds was enabled, although it was not intended to be available at this time.

 

September 12th

Fixed

  • Forts are now being correctly awarded to the winning side (Guild Wars).
  • Strongholds and Forts are now being properly removed from the previous owner if they were inside Aether Rifts when the auction ended.
  • Strongholds and Forts are now being properly removed from Warmode/Plunder channels during Auctions or Guild Wars.

 

September 6th

 Changed

  • Applied adjustments to Aether Echoes:
    • Increased the Trophy drop rate.
    • Increased the amount of Infusions received by Scroll Holders.
    • Increased the chances for both Scroll Holders and Aidees to receive Augmenting Stones and Binding Aether as random rewards.
    • Added a small chance for Aidees to receive an Aether Rift Charge or a random Aether Echo Scroll upon successful completion of an Aether Echo, encouraging players to assist others and form scroll rotation parties. The chances for Scroll Holders to obtain these rewards are greatly reduced.
  • Applied adjustments to Glory Shards:
    • Increased the Glory Shards drop rate ー The impact of this change will vary depending on the strength of the creatures encountered.
    • Small, Medium, and Large Glory Shards now have rarity colors for better visibility when obtained during hunts. Mystery Trophies have also been updated with a rarity color.

Fixed

  • Players can now properly craft Tier 7 Leather Boots.
  • The Tier 7 Cloth Armor is now set in the correct category in the Market.
  • Fixed an issue where the boss Aether Corruption would not attack players who stayed at maximum range upon entering the boss room.
  • Fixed an issue where creatures would improperly apply a slow effect on players in certain situations ー This fix will be most noticeable in Aether Rifts.
  • Fixed an issue where Archetype Experience gained inside Aether Rifts was incorrectly receiving a small bonus based on the level difference between the player's real Effective Level (outside the Rifts) and the Aether Rifts Effective Level (set to 75).

 

September 3rd

Added

  • Applied several and important performance improvements to the game, which should result in a smoother experience for all players.

Fixed

  • The drop rate of Artifact Crystal Eyes in the Deadlands is now correct.
  • Players can now properly place crops and animals on their land after upgrading their house.

 

August 31th

  • Fixed an issue where having a high number of crops or animals in a Fort or Stronghold caused the Land Tracker to malfunction.

 

August 29th

Changed

  • Increased the drop rate of Glory Shards.
  • Glory Shards can no longer be obtained from grey-level creatures and Quest-related creatures.
  • Increased the chance of obtaining an Echo Scroll from Luxury Supplybags.
  • Significantly increased the chance of obtaining an Echo Scroll from Legendary Supplybags.
  • Increased the amount of guaranteed received Infusions per victory on Aether Rifts.
  • Slightly increased the chance to drop Trophies inside Aether Rifts.
  • Infusions obtained from Aether Echoes (Scroll Bearers and Aidees) and Aether Rift Chests are no longer Soulbound.

Fixed

  • The cost of rerolling tasks in the Ranger's Company Board is now correctly resetting.

 

August 27th

  • Fixed an issue where players were not receiving Aether Echo Scrolls after completing 3 tasks from the Adventurer's Board while inside a Rift.

 

August 26th

  • Fixed an issue that allowed more than 1 character to interact with the Plunder Chest simultaneously under specific conditions.
  • Fixed the leave warning time for Duels, preventing immediate disqualification when stepping outside the duel area. Additionally, the Duel area has been extended by 2 squares.

 

August 17th

Changed

  • Aether Stones now have a 100% chance to provide an Aether Rift Charge. However, repeatedly claiming Aether Stones in quick succession will reduce the chance of obtaining a Charge. This reduction is periodically reset.
  • Applied adjustments to Aether Rifts:
    • Aether Rift Trophies can now be obtained in any round of the Rift, not just the final round, but at a reduced rate.
    • Adjusted the total Experience gained from claiming the boss chest to better reflect the boss's strength.
    • Adjusted the drop rates of high-value treasure items inside the Rift to reduce the influx of silver while still preserving the potential for big wins.
  • Applied adjustments to the silver cost for Warforge Equipment:
    • Warforging Armors now costs 30,000,000 silver.
    • Warforging One-Handed Weapons now costs 60,000,000 silver.
    • Warforging Two-Handed Weapons now costs 120,000,000 silver.
    • The Free Charge is now equivalent to 60,000,000 silver (following existing logic).
  • We’ve increased the cost of Warforging Equipment in response to the additional and increased methods of obtaining silver added in Horizon's Call. Warforging is intended to be an ultra-late-game upgrade, and we want the investment required to reflect its powerful nature. The new costs are designed to ensure that Warforging remains a meaningful and rewarding goal for players who have reached this stage.

Fixed

  • The damaging debuff applied after the Rift's time limit expires is now correctly removed when the boss is defeated, and a new timer is set for claiming the chest.

 

August 16th

Added

  • Added a scrollbar to the Ship Builder UI to address the issue of the interface hiding materials required for crafting.
  • Added a new member rank for Guilds: Champion, positioned above Member and below Officer. Moving forward, only players with the rank of Champion or higher can enter and participate in Guild Wars.
    With this update, all Members have been promoted to Champions, and all Initiates have been promoted to Members.

Fixed

  • Dying will no longer cause the Weapon Skill to disappear from the Action Bar.
  • The RavenCard Morningstar Hermit (Dawn's Arrow) is no longer healing the enemy target.
  • The RavenCard Cave Spider (Shadowbind) no longer cancels Duels.
  • The Alchemy Station (Player Room) no longer blocks the door.
  • The BattleList is now correctly updating Health and Mana.
  • Supply Bags are no longer giving out low-level potions.
  • Players can no longer send or receive Duel invites while in the ocean.
  • Players can now properly use Light Blades for Infusion, even if the item has undergone Augmentation.
  • The Labor Room from Houses is no longer applying additional Labor to other Professions.
  • Shields are now displaying the correct stats upgrades in the Augmentation & Infusion Interfaces.
  • Fixed an issue where, after killing a player in the Plunder Channel, the dropped chest would become impossible to collect if it fell on the same tile as a stair.
  • Fixed an issue where players who owned a Small or Medium Open World Land would lose Effort upon dying in Aether Rifts if they entered with more than 16,000 or 40,000 Effort, respectively.
  • Fixed an issue where Archetype tutorials from Bandit Teachings would not complete and remain stuck on the screen.
  • Fixed an issue with the Duel System where you could accidentally kill the opponent with DoTs, summons, and Mirror Image after the duel ended.
  • Fixed an issue where the boss from "Cold Burial" would fail to enter the second phase and become invincible.
  • Fixed an issue where deaths in PvP did not trigger the death cooldown.
  • Fixed a minor visual issue with large names in the Target HUD element.

 

August 14th

Changed

  • Aether Stones will no longer guarantee an Aether Rift Charge as a reward. Instead, there will be a chance for it to drop when destroying (completing) the Stone.
  • From now on, when destroying (completing) Aether Stones in a party, only one random player in the party will receive the Aether Rift Charge if it drops.

 

August 13th

Added

  • Added Baby Lord Skorn as a House Companion for players who purchase both the Kingmaker and War Rider Bundles. Click here to guarantee yours now!

 Changed

  • Teleporting while mounted will now automatically dismount the character.
  • Adjusted the Aether Echo Scroll drop rate from Legendary Supplybags ー Players should now drop Scrolls more frequently. Legendary Supplybags obtained before this update will also benefit from the new drop rate.
    This change is based on community feedback, and we will continue monitoring it for further adjustments, if necessary. 

Fixed

  • The Alchemy Room Tier 2 (Player House) is now functioning properly.
  • The War Rider Teleport Effect is now displayed correctly when using the Hearth functionality.
  • NPC Lorekeeper Songaila now initiates dialogues correctly, requiring no multiple attempts or interactions.
  • Attacking ocean creatures from land is no longer possible.
  • Accounts merged from Serafine can now place Housing Cosmetics again.
  • Fixed an issue where upgraded houses no longer allowed Housing Storage to be placed.
  • Fixed an issue that allowed crops to be placed inside the Housing area of recently upgraded houses.

 

August 10th

Changed

  • Reduced the amount of Aether Echoes Scrolls rewarded from Supplybags, as the frequency was higher than intended. This adjustment is based on observations and feedback from the community.
  • Glory Shards are now more challenging to obtain due to a lower drop rate. This adjustment also reflects community feedback and observations.

Fixed

  • The Mentor System is now functioning properly.
  • Fixed an issue that prevented players who were members of a Guild from interacting with their Moas in the Open World.
  • Due to an unexpected issue, Aether Echoes Scrolls will now drop exclusively from Legendary Supplybags, rather than from all types of Supplybags.
  • Fixed an issue where players would have an incorrect amount of Health when swapping channels or dying under certain circumstances.
  • Fixed an issue where crops were being deleted from Open World Land when upgrading the house tier, which also prevented new crops from being planted. If you upgraded your house during this period and were affected by this issue, please contact our Support team for assistance.

 

August 9th

Changed

  • The crafting recipe for "Purified Alcohol" now requires 12 Potatoes instead of 12 Vodkas.

Fixed

  • Fixed an issue where Community Lands were incorrectly affected by other farm items occupying the same position on the farm in different channels, leading to the improper removal of those items.